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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-02 14:54:43 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-02 15:02:59 +0200 |
commit | d20b79683997990a1b46ac8d4117f9195aa278f2 (patch) | |
tree | 8566fe6cd224003100be35743645c948536f26e8 /src/localplayer.cpp | |
parent | 128f908908b77b242b749b27879ba2a9f70a94f6 (diff) | |
download | mana-d20b79683997990a1b46ac8d4117f9195aa278f2.tar.gz mana-d20b79683997990a1b46ac8d4117f9195aa278f2.tar.bz2 mana-d20b79683997990a1b46ac8d4117f9195aa278f2.tar.xz mana-d20b79683997990a1b46ac8d4117f9195aa278f2.zip |
Some cleanup and renaming
* Removed superfluous 'virtual' keyword in *Handler implementations
* Renamed NPCHandler to NpcHandler
* Renamed InvyHandler to InventoryHandler
* Made all *Handler interface methods pure virtual
* Used forward declarations in net.h
* Renamed {start,end}Shoping to {start,end}Shopping
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 7dc9ec43..a154e6a0 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -353,11 +353,11 @@ void LocalPlayer::moveInvItem(Item *item, int newIndex) void LocalPlayer::equipItem(Item *item) { - // Net::getInvyHandler()->equipItem(item); + // Net::getInventoryHandler()->equipItem(item); #ifdef TMWSERV_SUPPORT Net::GameServer::Player::equip(item->getInvIndex()); #else - invyHandler->equipItem(item); + inventoryHandler->equipItem(item); #endif } @@ -375,11 +375,11 @@ void LocalPlayer::unequipItem(int slot) void LocalPlayer::unequipItem(Item *item) { - // Net::getInvyHandler()->unequipItem(item); + // Net::getInventoryHandler()->unequipItem(item); #ifdef TMWSERV_SUPPORT Net::GameServer::Player::unequip(item->getInvIndex()); #else - invyHandler->unequipItem(item); + inventoryHandler->unequipItem(item); #endif // Tidy equipment directly to avoid weapon still shown bug, for instance @@ -390,21 +390,21 @@ void LocalPlayer::unequipItem(Item *item) void LocalPlayer::useItem(Item *item) { - // Net::getInvyHandler()->useItem(item); + // Net::getInventoryHandler()->useItem(item); #ifdef TMWSERV_SUPPORT Net::GameServer::Player::useItem(item->getInvIndex()); #else - invyHandler->useItem(item); + inventoryHandler->useItem(item); #endif } void LocalPlayer::dropItem(Item *item, int quantity) { - // Net::getInvyHandler()->dropItem(item, quantity); + // Net::getInventoryHandler()->dropItem(item, quantity); #ifdef TMWSERV_SUPPORT Net::GameServer::Player::drop(item->getInvIndex(), quantity); #else - invyHandler->dropItem(item, quantity); + inventoryHandler->dropItem(item, quantity); #endif } |