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authorChuck Miller <shadowmil@gmail.com>2009-05-29 19:53:14 -0400
committerChuck Miller <shadowmil@gmail.com>2009-05-29 19:53:14 -0400
commitb30faa4c18fbbf804104e07c9d295bebf7d815ce (patch)
tree5a611e4baeb4704d109b48e13d6116143fb62a86 /src/localplayer.cpp
parentec1c6bc0d44d0b6b94607d36a8cd28e6c4e484cd (diff)
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Some movement fixes for TMWServ build.
Looked pretty good so I removed annoying debug information. Also should note that movement between two players is still off.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 9cdf0bf8..782a461a 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -71,7 +71,10 @@
#include <cassert>
#ifdef TMWSERV_SUPPORT
-const short walkingKeyboardDelay = 100;
+// This is shorter then it really needs to be for normal use
+// But if we ever wanted to increase player speed, having this lower
+// Won't hurt
+const short walkingKeyboardDelay = 40;
#endif
LocalPlayer *player_node = NULL;
@@ -437,9 +440,9 @@ void LocalPlayer::walk(unsigned char dir)
int dScaler; // Distance to walk
- // Checks our path up to 5 tiles, if a blocking tile is found
+ // Checks our path up to 2 tiles, if a blocking tile is found
// We go to the last good tile, and break out of the loop
- for (dScaler = 1; dScaler <= 10; dScaler++)
+ for (dScaler = 1; dScaler <= 2; dScaler++)
{
if ( (dx || dy) &&
!mMap->getWalk( ((int) pos.x + (dx * dScaler)) / 32,