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authorIra Rice <irarice@gmail.com>2008-10-28 01:27:57 +0000
committerIra Rice <irarice@gmail.com>2008-10-28 01:27:57 +0000
commit89d67a3c0f222529e61207891ae320a5a5babcdf (patch)
tree7e7615e72848a49c1ddcd6153857cebbc7320b15 /src/localplayer.cpp
parent9cd73fb8c9d4890336d0d0ccf290d45084155c2d (diff)
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Fixed attacking so that it will actually continue to attack in
succession like it's intended to if it's given a true keep flag, or just do one attack if that flag isn't set. Since most people seem to prefer to continue to attack when attacking, shift will be used for when someone only wants to hit the target once.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp72
1 files changed, 43 insertions, 29 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 85030eb7..a63ec18a 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -107,30 +107,37 @@ void LocalPlayer::logic()
mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed;
if (mFrame >= frames) {
nextStep();
- attack();
}
break;
}
- // Actions are allowed twice per second
- if (get_elapsed_time(mLastAction) >= 500) {
+ // Actions are allowed once per second
+ if (get_elapsed_time(mLastAction) >= 1000) {
mLastAction = -1;
}
+ // Targeting allowed 4 times a second
+ if (get_elapsed_time(mLastTarget) >= 250) {
+ mLastTarget = -1;
+ }
+
// Remove target if its been on a being for more than a minute
if (get_elapsed_time(mTargetTime) >= 60000)
{
mTargetTime = -1;
setTarget(mTarget);
- mLastAction = -1;
+ mLastTarget = -1;
}
if (mTarget)
{
if (mTarget->mAction == DEAD)
{
- setTarget(mTarget);
- mLastAction = -1;
+ stopAttack();
+ }
+ if (mKeepAttacking && mTarget)
+ {
+ attack(mTarget, true);
}
}
@@ -279,27 +286,19 @@ void LocalPlayer::walk(unsigned char dir)
void LocalPlayer::setTarget(Being *target)
{
- if (mLastAction != -1)
+ if (mLastTarget != -1 || target == this)
return;
- mLastAction = tick_time;
+ mLastTarget = tick_time;
if (target)
{
mTargetTime = tick_time;
}
- if (target == mTarget)
+ if ((target == NULL) || target == mTarget)
{
- if (mTarget)
- {
- if (mTarget->getType() == Being::MONSTER)
- {
- static_cast<Monster *>(mTarget)->showName(false);
- }
- mTarget->mTargetCursor = NULL;
- mTarget = NULL;
- }
- return;
+ target = NULL;
+ mKeepAttacking = false;
}
if (mTarget && mTarget->getType() == Being::MONSTER)
{
@@ -444,22 +443,25 @@ bool LocalPlayer::tradeRequestOk() const
void LocalPlayer::attack(Being *target, bool keep)
{
- // Can only attack when standing still
- if (mAction != STAND)
+ mKeepAttacking = keep;
+
+ if (!target)
return;
- if (keep && (mTarget != target))
+ if ((mTarget != target) || !mTarget)
{
- mLastAction = -1;
+ mLastTarget = -1;
setTarget(target);
}
- if (!target)
- return;
-
int dist_x = target->mX - mX;
int dist_y = target->mY - mY;
+ // Must be standing and be within attack range to continue
+ if ((mAction != STAND) || (mAttackRange < abs(dist_x)) ||
+ (mAttackRange < abs(dist_y)))
+ return;
+
if (abs(dist_y) >= abs(dist_x))
{
if (dist_y > 0)
@@ -478,9 +480,10 @@ void LocalPlayer::attack(Being *target, bool keep)
// Implement charging attacks here
mLastAttackTime = 0;
- setAction(ATTACK);
mWalkTime = tick_time;
+ setAction(ATTACK);
+
if (mEquippedWeapon)
{
std::string soundFile = mEquippedWeapon->getSound(EQUIP_EVENT_STRIKE);
@@ -494,11 +497,22 @@ void LocalPlayer::attack(Being *target, bool keep)
outMsg.writeInt16(0x0089);
outMsg.writeInt32(target->getId());
outMsg.writeInt8(0);
+
+ if (!keep)
+ {
+ stopAttack();
+ }
}
void LocalPlayer::stopAttack()
{
- setTarget(NULL);
+ if (mTarget)
+ {
+ setAction(STAND);
+ mLastTarget = -1;
+ setTarget(NULL);
+ mLastTarget = -1;
+ }
}
Being* LocalPlayer::getTarget() const
@@ -541,7 +555,7 @@ bool LocalPlayer::withinAttackRange(Being *target)
void LocalPlayer::setGotoTarget(Being *target)
{
- mLastAction = -1;
+ mLastTarget = -1;
setTarget(target);
mGoingToTarget = true;
setDestination(target->mX, target->mY);