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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2008-02-12 19:49:37 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2008-02-12 19:49:37 +0000 |
commit | 79dfa4db0cc7d307fe52f1959a30f117efacaa00 (patch) | |
tree | c44cd018b8f9f320fb2a1f0c8aed47a24ac14e2b /src/localplayer.cpp | |
parent | 34e9c3e9125ef800ef47e2594cf23853deddccfb (diff) | |
download | mana-79dfa4db0cc7d307fe52f1959a30f117efacaa00.tar.gz mana-79dfa4db0cc7d307fe52f1959a30f117efacaa00.tar.bz2 mana-79dfa4db0cc7d307fe52f1959a30f117efacaa00.tar.xz mana-79dfa4db0cc7d307fe52f1959a30f117efacaa00.zip |
Made pathfinding not halt on collision destination tile, made moving around with mouse smoother. Added possibility to pass through players with key controls.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 1b65d9bb..3b8dda9e 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -223,11 +223,11 @@ void LocalPlayer::walk(unsigned char dir) dy = 0; // Choose a straight direction when diagonal target is blocked - if (dx && dy && !mMap->getWalk(mX + dx, mY + dy)) + if (dx && dy && mMap->tileCollides(mX + dx, mY + dy)) dx = 0; // Walk to where the player can actually go - if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy)) + if ((dx || dy) && !mMap->tileCollides(mX + dx, mY + dy)) { setDestination(mX + dx, mY + dy); } |