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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-08 14:49:14 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-08 14:49:14 +0000
commit61536d859c62518718d17e82e21b3a2459de3410 (patch)
treeecf992d7334f2bd9c035a1043c22cf0225b0d6f1 /src/localplayer.cpp
parent8f375a38ad972a1fcac7953cc0d254313c88b7c9 (diff)
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Reverted changes from r2225, it broke walking code as I missed the differences between tile and being collisions.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 29a2a54b..89302ea2 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -203,7 +203,8 @@ void LocalPlayer::walk(unsigned char dir)
if (dx && dy && !mMap->getWalk(x + dx, y + dy))
dx = 0;
- if (dx || dy)
+ // Walk to where the player can actually go
+ if ((dx || dy) && mMap->getWalk(x + dx, y + dy))
{
setDestination(x + dx, y + dy);
}
@@ -217,10 +218,6 @@ void LocalPlayer::walk(unsigned char dir)
void LocalPlayer::setDestination(Uint16 x, Uint16 y)
{
- // Check if we can walk there
- if (!mMap->getWalk(x, y))
- return;
-
char temp[3];
MessageOut outMsg(mNetwork);
set_coordinates(temp, x, y, direction);