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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-07 21:23:20 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-17 14:29:59 +0200
commitfaf0a45d6b8b85acd2836cf5e8e7f7c5b161931d (patch)
tree9a98a66fff1529af26823566edfdc7c271d88564 /src/localplayer.cpp
parenta387dc5d5230af3a9d0d784b946de7fd05a14416 (diff)
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Made the client officially handle attack ids.
It already was, but now the the api is clear about it. Client part of the mana issue: #363. Reviewed-by: Bjorn.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index a1914c78..a375da92 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -173,7 +173,7 @@ void LocalPlayer::logic()
Being::logic();
}
-void LocalPlayer::setAction(Action action, int attackType)
+void LocalPlayer::setAction(Action action, int attackId)
{
if (action == DEAD)
{
@@ -181,7 +181,7 @@ void LocalPlayer::setAction(Action action, int attackType)
setTarget(NULL);
}
- Being::setAction(action, attackType);
+ Being::setAction(action, attackId);
}
void LocalPlayer::setGMLevel(int level)