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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-04 22:28:08 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-04 22:28:08 +0000
commit90290b7aaf2a55187598e67c31d33f5735f574ce (patch)
tree64826ee1d40e993ab70c9d6f077ded33c747edf0 /src/localplayer.cpp
parent4eec29ac0f6a9b05562ac0fbe3d4e5d7e82deeac (diff)
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Client-side hack for picking up items.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 8076c538..b3e13a2a 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -152,11 +152,8 @@ void LocalPlayer::pickUp(FloorItem *item)
int dy = item->getY() - mY / 32;
if (dx * dx + dy * dy < 4) {
- // XXX Convert for new server
- /*
- MessageOut outMsg(CMSG_ITEM_PICKUP);
- outMsg.writeLong(item->getId());
- */
+ int id = item->getId();
+ Net::GameServer::Player::pickUp(id >> 16, id & 0xFFFF);
mPickUpTarget = NULL;
} else {
setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16);