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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-30 01:34:16 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 20:00:07 +0100
commit1b1050da1c7b84cc72b7efbb2229294975be9e10 (patch)
tree68d15ccb015d58aeb5797ffd06efca3e55997c24 /src/localplayer.cpp
parent0d4142a891cd228da24ee3aa3bbd7dc622da5b75 (diff)
parent955a7613d1fe116fe5e1da07a222b6849b3c885c (diff)
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Merged with Aethyra master as of 2009-01-27
Conflicts: Almost everywhere.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp241
1 files changed, 222 insertions, 19 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 07044ce7..15f5b6b2 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -18,15 +18,17 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+#include <cassert>
-#include "localplayer.h"
-
+#include "configuration.h"
#include "equipment.h"
#include "floor_item.h"
#include "game.h"
#include "inventory.h"
#include "item.h"
+#include "localplayer.h"
#include "main.h"
+#include "monster.h"
#include "particle.h"
#include "sound.h"
#include "monster.h"
@@ -38,10 +40,16 @@
#include "net/messageout.h"
#include "net/protocol.h"
+#include "resources/imageset.h"
+#include "resources/resourcemanager.h"
+
#include "utils/tostring.h"
LocalPlayer *player_node = NULL;
+static const int NAME_X_OFFSET = 15;
+static const int NAME_Y_OFFSET = 30;
+
LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map):
Player(id, job, map),
mCharId(0),
@@ -60,20 +68,52 @@ LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map):
mXp(0), mNetwork(0),
mTarget(NULL), mPickUpTarget(NULL),
mTrading(false), mGoingToTarget(false),
- mLastAction(-1),
- mWalkingDir(0), mDestX(0), mDestY(0),
- mInventory(new Inventory)
+ mTargetTime(-1), mLastAction(-1),
+ mLastTarget(-1), mWalkingDir(0),
+ mDestX(0), mDestY(0),
+ mInventory(new Inventory(INVENTORY_SIZE)),
+ mStorage(new Inventory(STORAGE_SIZE))
{
+ // Variable to keep the local player from doing certain actions before a map
+ // is initialized. e.g. drawing a player's name using the TextManager, since
+ // it appears to be dependant upon map coordinates for updating drawing.
+ mMapInitialized = false;
+
+ mUpdateName = true;
+
+ initTargetCursor();
}
LocalPlayer::~LocalPlayer()
{
delete mInventory;
+ delete mStorage;
+ delete mName;
+
+ for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
+ {
+ delete mTargetCursorInRange[i];
+ delete mTargetCursorOutRange[i];
+ mInRangeImages[i]->decRef();
+ mOutRangeImages[i]->decRef();
+ }
}
void LocalPlayer::logic()
{
switch (mAction) {
+ case STAND:
+ break;
+
+ case SIT:
+ break;
+
+ case DEAD:
+ break;
+
+ case HURT:
+ break;
+
case WALK:
mFrame = (get_elapsed_time(mWalkTime) * 6) / mWalkSpeed;
if (mFrame >= 6) {
@@ -91,7 +131,6 @@ void LocalPlayer::logic()
mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed;
if (mFrame >= frames) {
nextStep();
- attack();
}
break;
}
@@ -100,10 +139,65 @@ void LocalPlayer::logic()
if (get_elapsed_time(mLastAction) >= 1000) {
mLastAction = -1;
}
+ // Targeting allowed 4 times a second
+ if (get_elapsed_time(mLastTarget) >= 250) {
+ mLastTarget = -1;
+ }
+ // Remove target if its been on a being for more than a minute
+ if (get_elapsed_time(mTargetTime) >= 60000)
+ {
+ mTargetTime = -1;
+ setTarget(NULL);
+ mLastTarget = -1;
+ }
+
+ if (mTarget)
+ {
+ if (mTarget->mAction == DEAD)
+ {
+ stopAttack();
+ }
+ if (mKeepAttacking && mTarget)
+ {
+ attack(mTarget, true);
+ }
+
+ for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
+ {
+ player_node->mTargetCursorInRange[i]->update(10);
+ player_node->mTargetCursorOutRange[i]->update(10);
+ }
+ }
Being::logic();
}
+void LocalPlayer::setGM()
+{
+ mIsGM = !mIsGM;
+ mNameColor = mIsGM ? 0x009000: 0x202020;
+ setName(getName());
+ config.setValue(getName() + "GMassert", mIsGM);
+}
+
+void LocalPlayer::setName(const std::string &name)
+{
+ if (mName)
+ {
+ delete mName;
+ mName = 0;
+ }
+
+ if (config.getValue("showownname", false) && mMapInitialized)
+ {
+ Player::setName(name);
+ }
+ else
+ {
+ Being::setName(name);
+ }
+}
+
void LocalPlayer::nextStep()
{
if (mPath.empty())
@@ -240,9 +334,19 @@ void LocalPlayer::walk(unsigned char dir)
void LocalPlayer::setTarget(Being *target)
{
- if (target == mTarget)
- {
+ if (mLastTarget != -1 || target == this)
return;
+ mLastTarget = tick_time;
+
+ if ((target == NULL) || target == mTarget)
+ {
+ target = NULL;
+ mKeepAttacking = false;
+ mTargetTime = -1;
+ }
+ if (target)
+ {
+ mTargetTime = tick_time;
}
if (mTarget && mTarget->getType() == Being::MONSTER)
{
@@ -384,25 +488,25 @@ bool LocalPlayer::tradeRequestOk() const
void LocalPlayer::attack(Being *target, bool keep)
{
- // Can only attack when standing still
- if (mAction != STAND)
+ mKeepAttacking = keep;
+
+ if (!target)
return;
- if (keep && target)
+ if ((mTarget != target) || !mTarget)
{
+ mLastTarget = -1;
setTarget(target);
}
- else if (mTarget)
- {
- target = mTarget;
- }
-
- if (!target)
- return;
int dist_x = target->mX - mX;
int dist_y = target->mY - mY;
+ // Must be standing and be within attack range to continue
+ if ((mAction != STAND) || (mAttackRange < abs(dist_x)) ||
+ (mAttackRange < abs(dist_y)))
+ return;
+
if (abs(dist_y) >= abs(dist_x))
{
if (dist_y > 0)
@@ -418,8 +522,13 @@ void LocalPlayer::attack(Being *target, bool keep)
setDirection(LEFT);
}
- setAction(ATTACK);
+ // Implement charging attacks here
+ mLastAttackTime = 0;
+
mWalkTime = tick_time;
+ mTargetTime = tick_time;
+
+ setAction(ATTACK);
if (mEquippedWeapon)
{
@@ -434,11 +543,22 @@ void LocalPlayer::attack(Being *target, bool keep)
outMsg.writeInt16(0x0089);
outMsg.writeInt32(target->getId());
outMsg.writeInt8(0);
+
+ if (!keep)
+ {
+ stopAttack();
+ }
}
void LocalPlayer::stopAttack()
{
+ if (mTarget)
+ {
+ setAction(STAND);
+ mLastTarget = -1;
+ }
setTarget(NULL);
+ mLastTarget = -1;
}
Being* LocalPlayer::getTarget() const
@@ -481,6 +601,7 @@ bool LocalPlayer::withinAttackRange(Being *target)
void LocalPlayer::setGotoTarget(Being *target)
{
+ mLastTarget = -1;
setTarget(target);
mGoingToTarget = true;
setDestination(target->mX, target->mY);
@@ -527,3 +648,85 @@ void LocalPlayer::handleStatusEffect(StatusEffect *effect, int effectId)
}
}
}
+
+void LocalPlayer::initTargetCursor()
+{
+ // Load target cursors
+ loadTargetCursor("graphics/gui/target-cursor-blue-s.png", 44, 35,
+ false, TC_SMALL);
+ loadTargetCursor("graphics/gui/target-cursor-red-s.png", 44, 35,
+ true, TC_SMALL);
+ loadTargetCursor("graphics/gui/target-cursor-blue-m.png", 62, 44,
+ false, TC_MEDIUM);
+ loadTargetCursor("graphics/gui/target-cursor-red-m.png", 62, 44,
+ true, TC_MEDIUM);
+ loadTargetCursor("graphics/gui/target-cursor-blue-l.png", 82, 60,
+ false, TC_LARGE);
+ loadTargetCursor("graphics/gui/target-cursor-red-l.png", 82, 60,
+ true, TC_LARGE);
+}
+
+void LocalPlayer::loadTargetCursor(std::string filename, int width, int height,
+ bool outRange, TargetCursorSize size)
+{
+ assert(size > -1);
+ assert(size < 3);
+
+ ImageSet* currentImageSet;
+ SimpleAnimation* currentCursor;
+
+ ResourceManager *resman = ResourceManager::getInstance();
+
+ currentImageSet = resman->getImageSet(filename, width, height);
+ Animation *anim = new Animation();
+ for (unsigned int i = 0; i < currentImageSet->size(); ++i)
+ {
+ anim->addFrame(currentImageSet->get(i), 75, 0, 0);
+ }
+ currentCursor = new SimpleAnimation(anim);
+
+ if (outRange)
+ {
+ mOutRangeImages[size] = currentImageSet;
+ mTargetCursorOutRange[size] = currentCursor;
+ }
+ else
+ {
+ mInRangeImages[size] = currentImageSet;
+ mTargetCursorInRange[size] = currentCursor;
+ }
+}
+
+void LocalPlayer::drawTargetCursor(Graphics *graphics, int scrollX, int scrollY)
+{
+
+ // Draw target marker if needed
+ if (mTarget)
+ {
+ // Calculate target circle position
+
+ // Find whether target is in range
+ int rangeX = abs(mTarget->mX - mX);
+ int rangeY = abs(mTarget->mY - mY);
+ int attackRange = getAttackRange();
+
+ // Get the correct target cursors graphic
+ TargetCursorSize cursorSize = mTarget->getTargetCursorSize();
+
+ if (rangeX > attackRange || rangeY > attackRange)
+ {
+ mTarget->mTargetCursor = mTargetCursorOutRange[cursorSize]->getCurrentImage();
+ }
+ else
+ {
+ mTarget->mTargetCursor = mTargetCursorInRange[cursorSize]->getCurrentImage();
+ }
+
+ // Draw the target cursor at the correct position
+ int posX = mTarget->getPixelX() + 16 - mTarget->mTargetCursor->getWidth() / 2 - scrollX;
+ int posY = mTarget->getPixelY() + 16 - mTarget->mTargetCursor->getHeight() / 2 - scrollY;
+
+ graphics->drawImage(mTarget->mTargetCursor, posX, posY);
+ }
+ return;
+}