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author | Jared Adams <jaxad0127@gmail.com> | 2011-06-06 00:37:29 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2011-06-07 08:24:04 -0600 |
commit | 9b1c970c70f30733d5d851b834a860365819409c (patch) | |
tree | 860f19199c810d50fdd166a397f9c78b0c46ce10 /src/localplayer.cpp | |
parent | 70a0d0bd23a3f2df5441f037c204604e52935974 (diff) | |
download | mana-9b1c970c70f30733d5d851b834a860365819409c.tar.gz mana-9b1c970c70f30733d5d851b834a860365819409c.tar.bz2 mana-9b1c970c70f30733d5d851b834a860365819409c.tar.xz mana-9b1c970c70f30733d5d851b834a860365819409c.zip |
Fix particle positions
Particles were being drawn with wrong positions due to their Z coordinate
being taken into account when sorting actors. Z is now only taken into account
when drawing them.
Reviewed-by: Bertram
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index bc041def..a1914c78 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -119,7 +119,7 @@ void LocalPlayer::logic() particleEngine->addTextRiseFadeOutEffect( info.first, getPixelX(), - getPixelY() - 48, + getDrawPixelY() - 48, &userPalette->getColor(info.second), gui->getInfoParticleFont(), true); |