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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 17:45:36 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 17:45:45 +0100
commit1dcaa196fd8339dbdd28f9c09c62636b663a3846 (patch)
treec7faf82210e428787804204e3dc8e5dc6c725947 /src/localplayer.cpp
parent17b2b19e7b907ae955e500d44dd167d2f31ce7bd (diff)
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Fixed some positioning issues
Started with not being able to click NPCs properly, and I ended up correcting the draw positions of overhead text, targets and sprite ordering. It's now a bit more straight-forward. The position of a being is simply in the middle of the sprite at the bottom. When drawing the sprite, an offset remains because all the sprites are compensating for getting drawn half a tile to the left and one tile up.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 14b32415..f8fad1e8 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -71,9 +71,6 @@ const short walkingKeyboardDelay = 100;
LocalPlayer *player_node = NULL;
-static const int NAME_X_OFFSET = 15;
-static const int NAME_Y_OFFSET = 30;
-
#ifdef TMWSERV_SUPPORT
LocalPlayer::LocalPlayer():
Player(65535, 0, NULL),
@@ -86,7 +83,7 @@ LocalPlayer::LocalPlayer():
mCorrectionPoints(-1),
mLevelProgress(0),
#else
-LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map):
+LocalPlayer::LocalPlayer(int id, int job, Map *map):
Player(id, job, map),
mCharId(0),
mJobXp(0),