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authorJared Adams <jaxad0127@gmail.com>2010-05-02 14:43:40 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-06 22:21:57 -0600
commit9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch)
treef0986c6839d1e79b402d5d4ec36e4994741955ea /src/item.cpp
parent844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff)
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
Diffstat (limited to 'src/item.cpp')
-rw-r--r--src/item.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/item.cpp b/src/item.cpp
index 79ccd2c3..19bb7c23 100644
--- a/src/item.cpp
+++ b/src/item.cpp
@@ -57,7 +57,8 @@ void Item::setId(int id)
mDrawImage->decRef();
ResourceManager *resman = ResourceManager::getInstance();
- std::string imagePath = "graphics/items/" + getInfo().getImageName();
+ SpriteDisplay display = getInfo().getDisplay();
+ std::string imagePath = "graphics/items/" + display.image;
mImage = resman->getImage(imagePath);
mDrawImage = resman->getImage(imagePath);