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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-18 00:27:11 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-18 00:27:11 +0000
commit290aab364a310b18bb02567f6e4e424d94148bf9 (patch)
tree13a860174c635db34e6087aa31c001386cbd6a7c /src/inventory.h
parent19b58f22f7e77382183c70d2b6a1c79b5e1584e7 (diff)
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Created Inventory class. (Really) Small code simplifications and cleanups.
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _INVENTORY_H
+#define _INVENTORY_H
+
+#include "item.h"
+
+#define INVENTORY_SIZE 100
+
+class Inventory
+{
+ public:
+ Inventory();
+ ~Inventory();
+
+ /**
+ * Returns the item at the specified index.
+ */
+ Item* getItem(int index);
+
+ /**
+ * Adds a new item in a free slot.
+ */
+ void addItem(int id, int quantity, bool equipment);
+
+ /**
+ * Adds a new item at a given position.
+ */
+ void addItem(int index, int id, int quantity, bool equipment);
+
+ /**
+ * Remove a item from the inventory.
+ */
+ void removeItem(int id);
+
+ /**
+ * Checks if the given item is in the inventory
+ */
+ bool contains(Item *item);
+
+ /**
+ * Equips an item.
+ */
+ void equipItem(Item *item);
+
+ /**
+ * Unequips an item.
+ */
+ void unequipItem(Item *item);
+
+ int useItem(Item *item);
+
+ int dropItem(Item *item, int quantity);
+
+ /**
+ * Returns id of next free slot or -1 if all occupied.
+ */
+ int getFreeSlot();
+
+ /**
+ * Reset all item slots.
+ */
+ void resetItems();
+
+ /**
+ * Get the number of slots filled with an item
+ */
+ int getNumberOfSlotsUsed();
+
+ protected:
+ Item items[INVENTORY_SIZE]; /**< The holder of items */
+};
+
+inline Item* Inventory::getItem(int index)
+{
+ return &items[index];
+}
+
+inline void Inventory::addItem(int id, int quantity, bool equipment)
+{
+ addItem(getFreeSlot(), id, quantity, equipment);
+}
+
+inline void Inventory::addItem(int index, int id, int quantity, bool equipment)
+{
+ items[index].setId(id);
+ items[index].increaseQuantity(quantity);
+ items[index].setEquipment(equipment);
+}
+
+extern Inventory *inventory;
+
+#endif