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author | Jared Adams <jaxad0127@gmail.com> | 2010-05-02 14:43:40 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-05-06 22:21:57 -0600 |
commit | 9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch) | |
tree | f0986c6839d1e79b402d5d4ec36e4994741955ea /src/imagesprite.cpp | |
parent | 844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff) | |
download | mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.gz mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.bz2 mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.xz mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.zip |
Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite;
CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common
functionailty into new base classes which will make other Mantis tickets easier to do.
Also allows monsters to use particle effects.
Reviewed-by: Bertram
Diffstat (limited to 'src/imagesprite.cpp')
-rw-r--r-- | src/imagesprite.cpp | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/imagesprite.cpp b/src/imagesprite.cpp new file mode 100644 index 00000000..504aba96 --- /dev/null +++ b/src/imagesprite.cpp @@ -0,0 +1,44 @@ +/* + * The Mana Client + * Copyright (C) 2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "imagesprite.h" + +#include "graphics.h" + +ImageSprite::ImageSprite(Image *image): + mImage(image) +{ + mAlpha = mImage->getAlpha(); + + mImage->incRef(); +} + +ImageSprite::~ImageSprite() +{ + mImage->decRef(); +} + +bool ImageSprite::draw(Graphics* graphics, int posX, int posY) const +{ + if (mImage->getAlpha() != mAlpha) + mImage->setAlpha(mAlpha); + + return graphics->drawImage(mImage, posX, posY); +} |