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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-05 19:16:37 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-05 19:16:37 +0000
commit7e32d2c5d49b44aae5a9581b2804a05d03490757 (patch)
tree9fd21e249ea27b8f7db79f8fd3a6cd243bab09bb /src/gui
parent53b96e03b7a5ac2f62171db328df543de908d9e3 (diff)
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Item icons now displayed as 32x32.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/inventory.h6
-rw-r--r--src/gui/itemcontainer.cpp75
2 files changed, 50 insertions, 31 deletions
diff --git a/src/gui/inventory.h b/src/gui/inventory.h
index 969424fb..a035ee50 100644
--- a/src/gui/inventory.h
+++ b/src/gui/inventory.h
@@ -30,7 +30,6 @@
#include "itemcontainer.h"
#include "gui.h"
#include "window.h"
-#include "scrollarea.h"
/**
* Inventory dialog.
@@ -99,13 +98,12 @@ class InventoryWindow : public Window, gcn::ActionListener
ItemContainer *items;
private:
- gcn::Button *useButton, *dropButton;
- ScrollArea *invenScroll;
-
int useItem(int index, int id);
void updateWidgets(); /** Updates widgets size/position */
void updateButtons(); /** Updates button states */
+ gcn::Button *useButton, *dropButton;
+ gcn::ScrollArea *invenScroll;
gcn::Label *itemNameLabel;
gcn::Label *itemDescriptionLabel;
gcn::Label *weightLabel;
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index d571f739..2cc6b8e2 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -31,7 +31,7 @@ ItemContainer::ItemContainer()
ResourceManager *resman = ResourceManager::getInstance();
Image *itemImg = resman->getImage("graphics/sprites/items.png", IMG_ALPHA);
if (!itemImg) logger->error("Unable to load items.png");
- itemset = new Spriteset(itemImg, 20, 20);
+ itemset = new Spriteset(itemImg, 32, 32);
itemImg->decRef();
selImg = resman->getImage("graphics/gui/selection.png", IMG_ALPHA);
@@ -57,45 +57,58 @@ ItemContainer::~ItemContainer()
void ItemContainer::draw(gcn::Graphics* graphics)
{
- int x, y, w, h;
+ int gridWidth = itemset->spriteset[0]->getWidth() + 4;
+ int gridHeight = itemset->spriteset[0]->getHeight() + 10;
+ int w = getWidth();
+ int columns = w / gridWidth;
+ int x, y;
getAbsolutePosition(x, y);
- w = getWidth();
- h = getHeight();
- int itemWidth = getWidth() / 24;
-
- if (items[selectedItem].quantity <= 0) {
+ // Reset selected item when quantity not above 0 (should probably be made
+ // sure somewhere else)
+ if (items[selectedItem].quantity <= 0)
+ {
selectedItem = -1;
}
- if (selectedItem >= 0) {
- int itemX = ((selectedItem - 2) % itemWidth) * 24;
- int itemY = ((selectedItem - 2) / itemWidth) * 24;
-
- itemX -= itemX % 24;
- selImg->draw(screen, x + itemX, y+itemY);
- }
+ /*
+ * eAthena seems to start inventory from the 3rd slot. Still a mystery to
+ * us why, make sure not to copy this oddity to our own server.
+ */
+ for (int i = 2; i < INVENTORY_SIZE; i++)
+ {
+ if (items[i].quantity > 0)
+ {
+ int itemX = ((i - 2) % columns) * gridWidth;
+ int itemY = ((i - 2) / columns) * gridHeight;
- for (int i = 0; i < INVENTORY_SIZE; i++) {
- int itemX = ((i - 2) % itemWidth) * 24;
- int itemY = ((i - 2) / itemWidth) * 24;
+ // Draw selection image below selected item
+ if (selectedItem == i)
+ {
+ selImg->draw(screen, x + itemX, y + itemY);
+ }
- itemX -= itemX % 24;
- if (items[i].quantity > 0) {
- if (itemDb->getItemInfo(items[i].id)->getImage() > 0) {
+ // Draw item icon
+ if (itemDb->getItemInfo(items[i].id)->getImage() > 0)
+ {
itemset->spriteset[itemDb->getItemInfo(
items[i].id)->getImage() - 1]->draw(
screen, x + itemX, y + itemY);
}
+ // Draw item caption
std::stringstream ss;
- if(!items[i].equipped)
+
+ if (!items[i].equipped) {
ss << items[i].quantity;
- else
+ }
+ else {
ss << "Eq.";
+ }
+
graphics->drawText(ss.str(),
- itemX + 12,
- itemY + 16,
+ itemX + gridWidth / 2,
+ itemY + gridHeight - 11,
gcn::Graphics::CENTER);
}
}
@@ -199,10 +212,18 @@ void ItemContainer::increaseQuantity(int index, int quantity)
void ItemContainer::mousePress(int mx, int my, int button)
{
- if (button == gcn::MouseInput::LEFT) {
- selectedItem = ((mx + 48) / 24) + ((my / 24) * (getWidth() / 24));
+ int gridWidth = itemset->spriteset[0]->getWidth() + 4;
+ int gridHeight = itemset->spriteset[0]->getHeight() + 10;
+ int w = getWidth();
+ int columns = w / gridWidth;
+
+ if (button == gcn::MouseInput::LEFT)
+ {
+ selectedItem = mx / gridWidth + ((my / gridHeight) * columns) + 2;
}
- if (selectedItem > INVENTORY_SIZE) {
+
+ if (selectedItem > INVENTORY_SIZE)
+ {
selectedItem = INVENTORY_SIZE;
}
}