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author | Ira Rice <irarice@gmail.com> | 2009-03-14 09:47:20 -0600 |
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committer | Ira Rice <irarice@gmail.com> | 2009-03-14 09:47:20 -0600 |
commit | f754da1e3a3a4d2c377cb8d1b61899783dff5736 (patch) | |
tree | 7aba94495cdb33ba91c5ecc79ad22435ea45dd36 /src/gui | |
parent | 998a63d41fcb9cc7b9ac04ed20ca02f4f83775c9 (diff) | |
download | mana-f754da1e3a3a4d2c377cb8d1b61899783dff5736.tar.gz mana-f754da1e3a3a4d2c377cb8d1b61899783dff5736.tar.bz2 mana-f754da1e3a3a4d2c377cb8d1b61899783dff5736.tar.xz mana-f754da1e3a3a4d2c377cb8d1b61899783dff5736.zip |
Got rid of two direct references to the color black. These now always
pull from the stored text color. This should help in situations in which
the user has their own custom skin in the future, and needs to adjust
text colors to be more friendly to a darker skin.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/emoteshortcutcontainer.cpp | 3 | ||||
-rw-r--r-- | src/gui/itemshortcutcontainer.cpp | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/src/gui/emoteshortcutcontainer.cpp b/src/gui/emoteshortcutcontainer.cpp index 8c9df14e..47fb9b06 100644 --- a/src/gui/emoteshortcutcontainer.cpp +++ b/src/gui/emoteshortcutcontainer.cpp @@ -21,6 +21,7 @@ */ #include "emoteshortcutcontainer.h" +#include "palette.h" #include "../animatedsprite.h" #include "../configuration.h" @@ -99,7 +100,7 @@ void EmoteShortcutContainer::draw(gcn::Graphics *graphics) // Draw emote keyboard shortcut. const char *key = SDL_GetKeyName( (SDLKey) keyboard.getKeyValue(keyboard.KEY_EMOTE_1 + i)); - graphics->setColor(0x000000); + graphics->setColor(guiPalette->getColor(Palette::TEXT)); g->drawText(key, emoteX + 2, emoteY + 2, gcn::Graphics::LEFT); if (emoteShortcut->getEmote(i)) diff --git a/src/gui/itemshortcutcontainer.cpp b/src/gui/itemshortcutcontainer.cpp index cbbbaf60..a0697c5d 100644 --- a/src/gui/itemshortcutcontainer.cpp +++ b/src/gui/itemshortcutcontainer.cpp @@ -23,6 +23,7 @@ #include "inventorywindow.h" #include "itemshortcutcontainer.h" #include "itempopup.h" +#include "palette.h" #include "viewport.h" #include "../configuration.h" @@ -91,7 +92,7 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics) // Draw item keyboard shortcut. const char *key = SDL_GetKeyName( (SDLKey) keyboard.getKeyValue(keyboard.KEY_SHORTCUT_1 + i)); - graphics->setColor(0x000000); + graphics->setColor(guiPalette->getColor(Palette::TEXT)); g->drawText(key, itemX + 2, itemY + 2, gcn::Graphics::LEFT); if (itemShortcut->getItem(i) < 0) |