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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-24 00:50:31 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-24 00:50:31 +0000 |
commit | a34741f590ed24c2a6e0c0ebbde832572c606b94 (patch) | |
tree | 4377e04499c9cb6ffba2c005d97bd47cdcae0a82 /src/gui | |
parent | 82c7ecf7a838c43771a676bb9311f9a1fc403f67 (diff) | |
download | mana-a34741f590ed24c2a6e0c0ebbde832572c606b94.tar.gz mana-a34741f590ed24c2a6e0c0ebbde832572c606b94.tar.bz2 mana-a34741f590ed24c2a6e0c0ebbde832572c606b94.tar.xz mana-a34741f590ed24c2a6e0c0ebbde832572c606b94.zip |
Changed the order of network message handling and logic, in order to prevent an
incoming character delete message from deleting the player character that was
about to be drawn.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/char_select.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index 845c6d64..fc6be59f 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -151,11 +151,9 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) else if (event.getId() == "new" && n_character <= MAX_SLOT) { // Start new character dialog - mCharInfo->lock(); CharCreateDialog *charCreateDialog = new CharCreateDialog(this, mCharInfo->getPos(), mNetwork, mSex); charServerHandler.setCharCreateDialog(charCreateDialog); - mCharInfo->unlock(); } else if (event.getId() == "delete") { |