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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-04 18:24:40 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-04 18:24:40 +0000 |
commit | a8d207e6889cd353dd11736b5690aa54ac6de993 (patch) | |
tree | 1979e3fbfcafebc4426ea72ed055e2db072800e8 /src/gui | |
parent | ae4e9076051a736e2bbbce91e7fd58cb27448f24 (diff) | |
download | mana-a8d207e6889cd353dd11736b5690aa54ac6de993.tar.gz mana-a8d207e6889cd353dd11736b5690aa54ac6de993.tar.bz2 mana-a8d207e6889cd353dd11736b5690aa54ac6de993.tar.xz mana-a8d207e6889cd353dd11736b5690aa54ac6de993.zip |
Got rid of last 5 Allegro datafiles.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/inventory.cpp | 11 | ||||
-rw-r--r-- | src/gui/inventory.h | 3 |
2 files changed, 6 insertions, 8 deletions
diff --git a/src/gui/inventory.cpp b/src/gui/inventory.cpp index 1a8f59d7..8d75f34e 100644 --- a/src/gui/inventory.cpp +++ b/src/gui/inventory.cpp @@ -29,7 +29,9 @@ InventoryWindow::InventoryWindow(gcn::Container *parent): { setSize(322, 60); - itemset = load_datafile("./data/graphic/items.dat"); + BITMAP *itembmp = load_bitmap("data/graphic/items.bmp", NULL); + if (!itembmp) error("Unable to load items.bmp"); + itemset = new Spriteset(itembmp, 20, 20, 0, 0); for (int i = 0; i < INVENTORY_SIZE; i++) { items[i].id = -1; @@ -55,15 +57,10 @@ void InventoryWindow::draw(gcn::Graphics *graphics) for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].quantity > 0) { if (items[i].id >= 501 && items[i].id <= 511) { - draw_rle_sprite(target, - (RLE_SPRITE *)itemset[items[i].id - 501].dat, + itemset->spriteset[items[i].id - 501]->draw(target, x + 24 * i, y + 26); } - //else { - // masked_blit((BITMAP *)itemset[0].dat, gui_bitmap, 0, 0, - // x + 24 * i, y + 26, 22, 22); - //} std::stringstream ss; ss << items[i].quantity; diff --git a/src/gui/inventory.h b/src/gui/inventory.h index a89578a3..21ffe6bc 100644 --- a/src/gui/inventory.h +++ b/src/gui/inventory.h @@ -33,6 +33,7 @@ #include "../game.h" #include "../log.h" #include "../net/network.h" +#include "../graphic/image.h" #include "gui.h" #include "window.h" @@ -86,7 +87,7 @@ class InventoryWindow : public Window { int useItem(int index, int id); int dropItem(int index, int amunt); - DATAFILE *itemset; + Spriteset *itemset; int itemMeny, itemMeny_x, itemMeny_y, itemMeny_i; }; |