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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-07-03 21:03:09 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-07-03 21:03:09 +0000 |
commit | b5ca1c7c4021d9ef04cabd6f6dbc6e1bc050ab73 (patch) | |
tree | ff35acbbf544331e88912a62558c560c88f329b0 /src/gui | |
parent | de8b695c863576f10cfeb02c38b8980ec5dd019e (diff) | |
download | mana-b5ca1c7c4021d9ef04cabd6f6dbc6e1bc050ab73.tar.gz mana-b5ca1c7c4021d9ef04cabd6f6dbc6e1bc050ab73.tar.bz2 mana-b5ca1c7c4021d9ef04cabd6f6dbc6e1bc050ab73.tar.xz mana-b5ca1c7c4021d9ef04cabd6f6dbc6e1bc050ab73.zip |
- Fixed blue, red and yellow damage fonts to work in SDL mode
- Added two international characters to fixed font, fixed autotarget
- Fixed mouse autotarget (now default for left click)
- Cleaned up showing of empty right click menus
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/gui.cpp | 13 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 34 |
2 files changed, 31 insertions, 16 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index ec9a6adc..a6f9ad4b 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -84,8 +84,15 @@ Gui::Gui(Graphics *graphics) guiFont = new gcn::ImageFont( TMW_DATADIR "data/graphics/gui/fixedfont.png", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ01234567" - "89:@!\"$%&/=?^+*#[]{}()<>_;'.,\\|-~`" + "89:@!\"$%&/=?^+*#[]{}()<>_;'.,\\|-~`øå" ); + /* + guiFont = new gcn::ImageFont( + TMW_DATADIR "data/graphics/gui/rpgfont.png", + " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ01234567" + "89_,!?-+/():;%&`'*#=[]\"" + ); + */ } catch (gcn::Exception e) { @@ -161,9 +168,9 @@ void Gui::mousePress(int mx, int my, int button) if (state == GAME && tiledMap->getWalk(tilex, tiley)) { walk(tilex, tiley, 0); player_node->setDestination(tilex, tiley); - } - autoTarget = NULL; + autoTarget = NULL; + } } } diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index c9b53324..4469eaaf 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -75,26 +75,34 @@ void PopupMenu::showPopup(int mx, int my) mY = my; browserBox->clearRows(); - if (being) + if (being && being->isNpc()) { - if (being->isNpc()) - { - browserBox->addRow("@@talk|Talk To NPC@@"); - } - else if (being->isPlayer()) - { - std::string name = being->name; - //browserBox->addRow("@@attack|Attack " + name + "@@"); - browserBox->addRow("@@trade|Trade With " + name + "@@"); - //browserBox->addRow("@@follow|Follow " + name + "@@"); - //browserBox->addRow("@@buddy|Add " + name + " to Buddy List@@"); - } + // NPCs can be talked to (single option, candidate for removal unless + // more options would be added) + browserBox->addRow("@@talk|Talk To NPC@@"); + } + else if (being && being->isPlayer()) + { + // Players can be traded with. Later also attack, follow and add as + // buddy will be options in this menu. + + std::string name = being->name; + //browserBox->addRow("@@attack|Attack " + name + "@@"); + browserBox->addRow("@@trade|Trade With " + name + "@@"); + //browserBox->addRow("@@follow|Follow " + name + "@@"); + //browserBox->addRow("@@buddy|Add " + name + " to Buddy List@@"); } else if (floorItem) { + // Floor item can be picked up (single option, candidate for removal) std::string name = itemDb->getItemInfo(floorItem->id)->getName(); browserBox->addRow("@@pickup|Pick Up " + name + "@@"); } + else + { + // If there is nothing of interest, don't display menu. + return; + } //browserBox->addRow("@@look|Look To@@"); browserBox->addRow("##3---"); |