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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-02 16:01:51 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-02 16:30:10 +0100
commit8546361abaa6123acd9dc1429575d1fd1cf6a4ec (patch)
treec104ef0073dbc93ba491ecb03352402c1a8f72c4 /src/gui
parentc7e48aaf7eb0f2df76327b963879416a0cc8d5e7 (diff)
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Added support for customizing NPC and Monster hover cursor
To match support for this in M+, since TMW uses this functionality on two of its NPCs.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/viewport.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 9db1707c..8c174c8d 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -587,17 +587,12 @@ void Viewport::updateCursorType()
{
switch (mHoverBeing->getType())
{
- // NPCs
case ActorSprite::NPC:
- gui->setCursorType(Cursor::TALK);
- break;
-
- // Monsters
case ActorSprite::MONSTER:
- gui->setCursorType(Cursor::FIGHT);
+ gui->setCursorType(mHoverBeing->getHoverCursor());
break;
default:
- gui->setCursorType(Cursor::POINTER);
+ gui->setCursorType(Cursor::POINTER);
break;
}
// Item mouseover