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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-04-08 18:43:44 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-04-08 18:43:44 +0000
commit720f716ba8d98a85266b8e81a534737c6fcdcf5f (patch)
tree192c702c463db0661f42fa34addf8f957e19e169 /src/gui
parentf25d5640eba5b1a0bbbc050a858aa4cdbdffdc7f (diff)
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Implemented support for an arbitrary number of map layers. The only layer
requirement for map layers are now that the fringe layer is called "Fringe" and that the collision layer is called "Collision".
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/viewport.cpp24
1 files changed, 9 insertions, 15 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 7c68b577..33449659 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -48,6 +48,8 @@
#include <cassert>
+extern volatile int tick_time;
+
Viewport::Viewport():
mMap(0),
mViewX(0.0f),
@@ -214,25 +216,17 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
// Draw tiles and sprites
if (mMap)
{
- mMap->draw(graphics, (int) mViewX, (int) mViewY, 0);
- drawTargetCursor(graphics);
- mMap->draw(graphics, (int) mViewX, (int) mViewY, 1);
- mMap->draw(graphics, (int) mViewX, (int) mViewY, 2);
- if (mShowDebugPath)
- {
- mMap->drawCollision(graphics, (int) mViewX, (int) mViewY);
- }
- mMap->drawOverlay(graphics, mViewX, mViewY,
- (int) config.getValue("OverlayDetail", 2));
+ mMap->draw(graphics, (int) mViewX, (int) mViewY);
+ drawTargetCursor(graphics); // TODO: Draw the cursor with the sprite
drawTargetName(graphics);
- }
- if (mShowDebugPath && mMap)
- {
- drawDebugPath(graphics);
+ if (mShowDebugPath) {
+ mMap->drawCollision(graphics, (int) mViewX, (int) mViewY);
+ drawDebugPath(graphics);
+ }
}
- // Draw player nickname, speech, and emotion sprite as needed
+ // Draw player names, speech, and emotion sprite as needed
Beings &beings = beingManager->getAll();
for (BeingIterator i = beings.begin(); i != beings.end(); i++)
{