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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-20 00:56:23 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-20 00:56:23 +0000 |
commit | 01591924a4f33d5a5e4a86db6c256c8ce797a820 (patch) | |
tree | a1fe33f8a28a19fddd9f4ccdf7816f85636c4bcb /src/gui | |
parent | 0841d65d15e4c318ad8f5fe4b7e257d963ef7841 (diff) | |
download | mana-01591924a4f33d5a5e4a86db6c256c8ce797a820.tar.gz mana-01591924a4f33d5a5e4a86db6c256c8ce797a820.tar.bz2 mana-01591924a4f33d5a5e4a86db6c256c8ce797a820.tar.xz mana-01591924a4f33d5a5e4a86db6c256c8ce797a820.zip |
The Network can now connect to the three servers and affected methods now take
the server type as a parameter. The MessageOut gained a convenience constructor
(same as was added server side). The game states during login sequence have
been renamed and redone in order to ensure no communication is attempted to
unconnected servers. This allowed the removal of the outgoing message queue.
Connecting to the account server has been moved before the login/register phase
(dialogs will still need to be updated). Quite a few things are expected to be
broken since I'm rather tired at the moment. I've left many TODO entries in the
code.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/char_select.cpp | 8 | ||||
-rw-r--r-- | src/gui/connection.cpp | 4 | ||||
-rw-r--r-- | src/gui/gui.cpp | 2 | ||||
-rw-r--r-- | src/gui/login.cpp | 7 | ||||
-rw-r--r-- | src/gui/register.cpp | 4 | ||||
-rw-r--r-- | src/gui/updatewindow.cpp | 6 |
6 files changed, 16 insertions, 15 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index 775ecc6f..2fa6c68e 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -139,7 +139,7 @@ void CharSelectDialog::action(const std::string &eventId, gcn::Widget *widget) } else if (eventId == "cancel") { - state = EXIT_STATE; + state = STATE_EXIT; } else if (eventId == "new") { @@ -208,7 +208,7 @@ void CharSelectDialog::attemptCharDelete() msg.writeShort(PAMSG_CHAR_DELETE); // TODO: Send the selected slot msg.writeByte(0); - network->send(msg); + network->send(Network::ACCOUNT, msg); mCharInfo->lock(); } @@ -218,7 +218,7 @@ void CharSelectDialog::attemptCharSelect() MessageOut msg; msg.writeShort(PAMSG_CHAR_SELECT); msg.writeByte(mCharInfo->getPos()); - network->send(msg); + network->send(Network::ACCOUNT, msg); mCharInfo->lock(); } @@ -337,5 +337,5 @@ void CharCreateDialog::attemptCharCreate() outMsg.writeShort(10); // INT outMsg.writeShort(10); // DEX outMsg.writeShort(10); // LUK - network->send(outMsg); + network->send(Network::ACCOUNT, outMsg); } diff --git a/src/gui/connection.cpp b/src/gui/connection.cpp index f7fdaca6..a29008c3 100644 --- a/src/gui/connection.cpp +++ b/src/gui/connection.cpp @@ -35,7 +35,9 @@ namespace { struct ConnectionActionListener : public gcn::ActionListener { - void action(const std::string &eventId, gcn::Widget *widget) { state = EXIT_STATE; } + void action(const std::string &eventId, gcn::Widget *widget) { + state = STATE_EXIT; + } } listener; } diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index 026f24bd..0e200db3 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -234,7 +234,7 @@ Gui::mousePress(int mx, int my, int button) // Mouse pressed on window container (basically, the map) // Are we in-game yet? - if (state != GAME_STATE) + if (state != STATE_GAME) return; // Check if we are alive and kickin' diff --git a/src/gui/login.cpp b/src/gui/login.cpp index 2f646bd1..cb16dcb4 100644 --- a/src/gui/login.cpp +++ b/src/gui/login.cpp @@ -147,18 +147,17 @@ LoginDialog::action(const std::string &eventId, gcn::Widget *widget) mLoginData->remember = mKeepCheck->isMarked(); mOkButton->setEnabled(false); - //mCancelButton->setEnabled(false); mRegisterButton->setEnabled(false); - state = ACCOUNT_STATE; + state = STATE_LOGIN_ATTEMPT; } } else if (eventId == "cancel") { - state = EXIT_STATE; + state = STATE_EXIT; } else if (eventId == "register") { - state = REGISTER_STATE; + state = STATE_REGISTER; } } diff --git a/src/gui/register.cpp b/src/gui/register.cpp index 49da10b6..52833aea 100644 --- a/src/gui/register.cpp +++ b/src/gui/register.cpp @@ -119,7 +119,7 @@ RegisterDialog::action(const std::string &eventId, gcn::Widget *widget) { if (eventId == "cancel") { - state = EXIT_STATE; + state = STATE_EXIT; } else if (eventId == "register") { @@ -205,7 +205,7 @@ RegisterDialog::action(const std::string &eventId, gcn::Widget *widget) mLoginData->password = mPasswordField->getText(); mLoginData->email = mEmailField->getText(); - state = REGISTER_ACCOUNT_STATE; + state = STATE_REGISTER_ATTEMPT; } } } diff --git a/src/gui/updatewindow.cpp b/src/gui/updatewindow.cpp index 8c69d3ef..77a026fe 100644 --- a/src/gui/updatewindow.cpp +++ b/src/gui/updatewindow.cpp @@ -136,7 +136,7 @@ void UpdaterWindow::action(const std::string &eventId, gcn::Widget *widget) // Skip the updating process if (mDownloadStatus == UPDATE_COMPLETE) { - state = EXIT_STATE; + state = STATE_EXIT; } else { @@ -145,7 +145,7 @@ void UpdaterWindow::action(const std::string &eventId, gcn::Widget *widget) } else if (eventId == "play") { - state = LOGIN_STATE; + state = STATE_LOGIN; } } @@ -198,7 +198,7 @@ int UpdaterWindow::updateProgress(void *ptr, uw->mCurrentFile + " (" + toString((int)progress * 100) + "%)"); uw->setProgress(progress); - if (state != UPDATE_STATE || uw->mDownloadStatus == UPDATE_ERROR) + if (state != STATE_UPDATE || uw->mDownloadStatus == UPDATE_ERROR) { // If the action was canceled return an error code to stop the mThread return -1; |