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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-15 22:55:02 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-15 22:55:02 +0200
commitddd7f8acbbfbe7cf2787279babdb5c1279c7fd73 (patch)
treeb803ae0a601e46cfa0539f79f76c731dc28652f2 /src/gui/widgets/window.cpp
parent2a3f16f5673e6482e422a65f6f23f958dd78955f (diff)
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Made the PopupMenu a Popup subclass
It's a natural better fit. The SkinLoader was changed into a singleton, since it's used by both Window and Popup classes.
Diffstat (limited to 'src/gui/widgets/window.cpp')
-rw-r--r--src/gui/widgets/window.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/gui/widgets/window.cpp b/src/gui/widgets/window.cpp
index 1d7961f3..f252c5f6 100644
--- a/src/gui/widgets/window.cpp
+++ b/src/gui/widgets/window.cpp
@@ -61,9 +61,6 @@ Window::Window(const std::string &caption, bool modal, Window *parent, const std
if (!windowContainer)
throw GCN_EXCEPTION("Window::Window(): no windowContainer set");
- if (instances == 0)
- skinLoader = new SkinLoader;
-
instances++;
setFrameSize(0);
@@ -71,7 +68,7 @@ Window::Window(const std::string &caption, bool modal, Window *parent, const std
setTitleBarHeight(20);
// Loads the skin
- mSkin = skinLoader->load(skin, mDefaultSkinPath);
+ mSkin = SkinLoader::instance()->load(skin, mDefaultSkinPath);
// Add this window to the window container
windowContainer->add(this);
@@ -104,9 +101,6 @@ Window::~Window()
instances--;
mSkin->instances--;
-
- if (instances == 0)
- delete skinLoader;
}
void Window::setWindowContainer(WindowContainer *wc)
@@ -511,7 +505,7 @@ void Window::loadWindowState()
if (skinName.compare(mSkin->getFilePath()) != 0)
{
mSkin->instances--;
- mSkin = skinLoader->load(skinName, mDefaultSkinPath);
+ mSkin = SkinLoader::instance()->load(skinName, mDefaultSkinPath);
}
if (mGrip)