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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-17 20:10:51 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-17 20:10:51 +0100
commit1b3cb122be1a418ce82b66fb9ce1ecf3aa5813fb (patch)
tree02556c7271844901a023b84b0fa84982ccff9bff /src/gui/widgets/avatar.h
parent3dba40474d5b1525e8723139ae7be7576967feea (diff)
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Code reformatting
Mainly making sure 'const std::string &' is used everywhere instead of 'std::string const &'. The former has always been the preferred order in this project.
Diffstat (limited to 'src/gui/widgets/avatar.h')
-rw-r--r--src/gui/widgets/avatar.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/widgets/avatar.h b/src/gui/widgets/avatar.h
index 0f657895..c6151020 100644
--- a/src/gui/widgets/avatar.h
+++ b/src/gui/widgets/avatar.h
@@ -33,18 +33,18 @@ class Avatar : public gcn::Widget
{
public:
/**
- * Constructor
+ * Constructor.
* @param name Character name
*/
Avatar(const std::string &name);
/**
- * Set the avatar online status
+ * Set the avatar online status.
*/
- void setOnline(bool status);
+ void setOnline(bool online);
/**
- * Draws the Avatar
+ * Draws the avatar.
*/
void draw(gcn::Graphics *g);