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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-08-30 20:51:36 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-08-30 20:51:36 +0200 |
commit | ebe29a9410458abac19c4ba10d5dce476e7ca34b (patch) | |
tree | bd8d2e2d3fb57822562d5b253a1cfd2057061e39 /src/gui/viewport.h | |
parent | 005a76ce5d539666022c80eb5b0c1dd760db19e7 (diff) | |
download | mana-ebe29a9410458abac19c4ba10d5dce476e7ca34b.tar.gz mana-ebe29a9410458abac19c4ba10d5dce476e7ca34b.tar.bz2 mana-ebe29a9410458abac19c4ba10d5dce476e7ca34b.tar.xz mana-ebe29a9410458abac19c4ba10d5dce476e7ca34b.zip |
Made the popup-menu work again for equip/unequip processes.
I disabled the drop from equipment window since it was more
simple to implement, and because it seemed useless or even bad
for the user experience to me.
Diffstat (limited to 'src/gui/viewport.h')
-rw-r--r-- | src/gui/viewport.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/viewport.h b/src/gui/viewport.h index 5814f08e..e5fb92b0 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -106,7 +106,7 @@ class Viewport : public WindowContainer, public gcn::MouseListener, * TODO Find some way to get rid of Item here */ void showPopup(Window *parent, int x, int y, Item *item, - bool isInventory = true); + bool isInventory = true, bool canDrop = true); /** * Closes the popup menu. Needed for when the player dies or switching |