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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-04 11:20:54 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-04 11:20:54 +0000 |
commit | eccafb8d815068d908b998bb6c0b581b076dc78f (patch) | |
tree | 6967d3ca5fa1dc77b177c2f735469503ca04cd14 /src/gui/viewport.cpp | |
parent | 061b9e817ffe73acca163510b276e6ca7dd8f6c2 (diff) | |
download | mana-eccafb8d815068d908b998bb6c0b581b076dc78f.tar.gz mana-eccafb8d815068d908b998bb6c0b581b076dc78f.tar.bz2 mana-eccafb8d815068d908b998bb6c0b581b076dc78f.tar.xz mana-eccafb8d815068d908b998bb6c0b581b076dc78f.zip |
Introduced a new class Viewport which combines the drawing code from Engine
with the (rather misplaced) input handling from the Gui class. Also, it's a
Container itself which should allow for extending it to show Guichan widgets on
map coordinates.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 394 |
1 files changed, 394 insertions, 0 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp new file mode 100644 index 00000000..eabb717c --- /dev/null +++ b/src/gui/viewport.cpp @@ -0,0 +1,394 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "viewport.h" + +#include <guichan/sdl/sdlinput.hpp> + +#include "gui.h" +#include "popupmenu.h" + +#include "../beingmanager.h" +#include "../configuration.h" +#include "../flooritemmanager.h" +#include "../graphics.h" +#include "../localplayer.h" +#include "../map.h" +#include "../npc.h" + +#include "../resources/monsterdb.h" + +#include "../utils/tostring.h" + +Viewport::Viewport(): + mMap(0), + mViewX(0.0f), + mViewY(0.0f), + mCameraX(0), + mCameraY(0), + mShowDebugPath(false), + mPopupActive(false) +{ + setOpaque(false); + addMouseListener(this); + + mScrollLaziness = (int) config.getValue("ScrollLaziness", 32); + mScrollRadius = (int) config.getValue("ScrollRadius", 32); + + config.addListener("ScrollLaziness", this); + config.addListener("ScrollRadius", this); + + mPopupMenu = new PopupMenu(); +} + +Viewport::~Viewport() +{ + delete mPopupMenu; +} + +void +Viewport::setMap(Map *map) +{ + mMap = map; +} + +void +Viewport::draw(gcn::Graphics *gcnGraphics) +{ + static int lastTick = tick_time; + + if (!mMap || !player_node) + return; + + Graphics *graphics = static_cast<Graphics*>(gcnGraphics); + + // Avoid freaking out when tick_time overflows + if (tick_time < lastTick) + { + lastTick = tick_time; + } + + // Calculate viewpoint + int midTileX = graphics->getWidth() / 32 / 2; + int midTileY = graphics->getHeight() / 32 / 2; + + int player_x = (player_node->mX - midTileX) * 32 + + player_node->getXOffset(); + int player_y = (player_node->mY - midTileY) * 32 + + player_node->getYOffset(); + + if (mScrollLaziness < 1) + mScrollLaziness = 1; // Avoids division by zero + + // Apply lazy scrolling + while (lastTick < tick_time) + { + if (player_x > mViewX + mScrollRadius) + { + mViewX += (player_x - mViewX - mScrollRadius) / mScrollLaziness; + } + if (player_x < mViewX - mScrollRadius) + { + mViewX += (player_x - mViewX + mScrollRadius) / mScrollLaziness; + } + if (player_y > mViewY + mScrollRadius) + { + mViewY += (player_y - mViewY - mScrollRadius) / mScrollLaziness; + } + if (player_y < mViewY - mScrollRadius) + { + mViewY += (player_y - mViewY + mScrollRadius) / mScrollLaziness; + } + lastTick++; + } + + // Auto center when player is off screen + if ( player_x - mViewX > graphics->getWidth() / 2 + || mViewX - player_x > graphics->getWidth() / 2 + || mViewY - player_y > graphics->getHeight() / 2 + || player_y - mViewY > graphics->getHeight() / 2 + ) + { + mViewX = player_x; + mViewY = player_y; + }; + + if (mMap) { + if (mViewX < 0) { + mViewX = 0; + } + if (mViewY < 0) { + mViewY = 0; + } + if (mViewX > (mMap->getWidth() - midTileX) * 32) { + mViewX = (mMap->getWidth() - midTileX) * 32; + } + if (mViewY > (mMap->getHeight() - midTileY) * 32) { + mViewY = (mMap->getHeight() - midTileY) * 32; + } + } + + mCameraX = (int) (mViewX + 16) / 32; + mCameraY = (int) (mViewY + 16) / 32; + + // Draw tiles and sprites + if (mMap) + { + mMap->draw(graphics, (int) mViewX, (int) mViewY, 0); + mMap->draw(graphics, (int) mViewX, (int) mViewY, 1); + mMap->draw(graphics, (int) mViewX, (int) mViewY, 2); + mMap->drawOverlay(graphics, mViewX, mViewY, + (int) config.getValue("OverlayDetail", 2)); + } + + // Find a path from the player to the mouse, and draw it. This is for debug + // purposes. + if (mShowDebugPath && mMap) + { + // Get the current mouse position + int mouseX, mouseY; + SDL_GetMouseState(&mouseX, &mouseY); + + int mouseTileX = mouseX / 32 + mCameraX; + int mouseTileY = mouseY / 32 + mCameraY; + + Path debugPath = mMap->findPath( + player_node->mX, player_node->mY, + mouseTileX, mouseTileY); + + graphics->setColor(gcn::Color(255, 0, 0)); + for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++) + { + int squareX = i->x * 32 - (int) mViewX + 12; + int squareY = i->y * 32 - (int) mViewY + 12; + + graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); + graphics->drawText( + toString(mMap->getMetaTile(i->x, i->y)->Gcost), + squareX + 4, squareY + 12, gcn::Graphics::CENTER); + } + } + + // Draw player nickname, speech, and emotion sprite as needed + Beings &beings = beingManager->getAll(); + for (BeingIterator i = beings.begin(); i != beings.end(); i++) + { + (*i)->drawSpeech(graphics, -(int) mViewX, -(int) mViewY); + (*i)->drawName(graphics, -(int) mViewX, -(int) mViewY); + (*i)->drawEmotion(graphics, -(int) mViewX, -(int) mViewY); + } + + // Draw target marker if needed + Being *target; + if ((target = player_node->getTarget())) + { + graphics->setFont(speechFont); + graphics->setColor(gcn::Color(255, 32, 32)); + int dy = (target->getType() == Being::PLAYER) ? 80 : 42; + + std::string mobName = ""; + + if (target->mJob >= 1002) + { + int mobId = target->mJob - 1002; + mobName = MonsterDB::get(mobId).getName(); + + graphics->drawText(mobName, + target->getPixelX() - (int) mViewX + 15, + target->getPixelY() - (int) mViewY - dy, + gcn::Graphics::CENTER); + } + } + + // Draw contained widgets + WindowContainer::draw(gcnGraphics); +} + +void +Viewport::logic() +{ + WindowContainer::logic(); + + if (!mMap || !player_node) + return; + + int mouseX, mouseY; + Uint8 button = SDL_GetMouseState(&mouseX, &mouseY); + + if (mPlayerFollowMouse && button & SDL_BUTTON(1) && + mWalkTime != player_node->mWalkTime) + { + player_node->setDestination(mouseX / 32 + mCameraX, + mouseY / 32 + mCameraY); + mWalkTime = player_node->mWalkTime; + } +} + +void +Viewport::mousePress(int mx, int my, int button) +{ + // Check if we are alive and kickin' + if (!mMap || !player_node || player_node->mAction == Being::DEAD) + return; + + // Check if we are busy + if (current_npc) + return; + + mPlayerFollowMouse = false; + + int tilex = mx / 32 + mCameraX; + int tiley = my / 32 + mCameraY; + + // Right click might open a popup + if (button == gcn::MouseInput::RIGHT) + { + Being *being; + FloorItem *floorItem; + + if ((being = beingManager->findBeing(tilex, tiley)) && + being->getType() != Being::LOCALPLAYER) + { + showPopup(mx, my, being); + return; + } + else if((floorItem = floorItemManager->findByCoordinates(tilex, tiley))) + { + showPopup(mx, my, floorItem); + return; + } + } + + // If a popup is active, just remove it + if (mPopupActive) + { + mPopupMenu->setVisible(false); + mPopupActive = false; + return; + } + + // Left click can cause different actions + if (button == gcn::MouseInput::LEFT) + { + Being *being; + FloorItem *item; + + // Interact with some being + if ((being = beingManager->findBeing(tilex, tiley))) + { + switch (being->getType()) + { + case Being::NPC: + dynamic_cast<NPC*>(being)->talk(); + break; + + case Being::MONSTER: + case Being::PLAYER: + if (being->mAction == Being::DEAD) + break; + + player_node->attack(being, true); + break; + + default: + break; + } + } + // Pick up some item + else if ((item = floorItemManager->findByCoordinates(tilex, tiley))) + { + player_node->pickUp(item); + } + // Just walk around + else if (mMap->getWalk(tilex, tiley)) + { + // XXX XXX XXX REALLY UGLY! + Uint8 *keys = SDL_GetKeyState(NULL); + if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT])) + { + player_node->setDestination(tilex, tiley); + player_node->stopAttack(); + } + mPlayerFollowMouse = true; + } + } + + if (button == gcn::MouseInput::MIDDLE) + { + // Find the being nearest to the clicked position + Being *target = beingManager->findNearestLivingBeing( + tilex, tiley, + 20, Being::MONSTER); + + if (target) + { + player_node->setTarget(target); + } + } +} + +void +Viewport::mouseMotion(int mx, int my) +{ + if (!mMap || !player_node) + return; + + if (mPlayerFollowMouse && mWalkTime == player_node->mWalkTime) + { + player_node->setDestination(mx / 32 + mCameraX, my / 32 + mCameraY); + } +} + +void +Viewport::mouseRelease(int mx, int my, int button) +{ + mPlayerFollowMouse = false; +} + +void +Viewport::showPopup(int x, int y, Item *item) +{ + mPopupMenu->showPopup(x, y, item); + mPopupActive = true; +} + +void +Viewport::showPopup(int x, int y, FloorItem *floorItem) +{ + mPopupMenu->showPopup(x, y, floorItem); + mPopupActive = true; +} + +void +Viewport::showPopup(int x, int y, Being *being) +{ + mPopupMenu->showPopup(x, y, being); + mPopupActive = true; +} + +void +Viewport::optionChanged(const std::string &name) +{ + mScrollLaziness = (int) config.getValue("ScrollLaziness", 32); + mScrollRadius = (int) config.getValue("ScrollRadius", 32); +} |