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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-20 00:56:23 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-08-20 00:56:23 +0000 |
commit | 01591924a4f33d5a5e4a86db6c256c8ce797a820 (patch) | |
tree | a1fe33f8a28a19fddd9f4ccdf7816f85636c4bcb /src/gui/updatewindow.cpp | |
parent | 0841d65d15e4c318ad8f5fe4b7e257d963ef7841 (diff) | |
download | mana-01591924a4f33d5a5e4a86db6c256c8ce797a820.tar.gz mana-01591924a4f33d5a5e4a86db6c256c8ce797a820.tar.bz2 mana-01591924a4f33d5a5e4a86db6c256c8ce797a820.tar.xz mana-01591924a4f33d5a5e4a86db6c256c8ce797a820.zip |
The Network can now connect to the three servers and affected methods now take
the server type as a parameter. The MessageOut gained a convenience constructor
(same as was added server side). The game states during login sequence have
been renamed and redone in order to ensure no communication is attempted to
unconnected servers. This allowed the removal of the outgoing message queue.
Connecting to the account server has been moved before the login/register phase
(dialogs will still need to be updated). Quite a few things are expected to be
broken since I'm rather tired at the moment. I've left many TODO entries in the
code.
Diffstat (limited to 'src/gui/updatewindow.cpp')
-rw-r--r-- | src/gui/updatewindow.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/updatewindow.cpp b/src/gui/updatewindow.cpp index 8c69d3ef..77a026fe 100644 --- a/src/gui/updatewindow.cpp +++ b/src/gui/updatewindow.cpp @@ -136,7 +136,7 @@ void UpdaterWindow::action(const std::string &eventId, gcn::Widget *widget) // Skip the updating process if (mDownloadStatus == UPDATE_COMPLETE) { - state = EXIT_STATE; + state = STATE_EXIT; } else { @@ -145,7 +145,7 @@ void UpdaterWindow::action(const std::string &eventId, gcn::Widget *widget) } else if (eventId == "play") { - state = LOGIN_STATE; + state = STATE_LOGIN; } } @@ -198,7 +198,7 @@ int UpdaterWindow::updateProgress(void *ptr, uw->mCurrentFile + " (" + toString((int)progress * 100) + "%)"); uw->setProgress(progress); - if (state != UPDATE_STATE || uw->mDownloadStatus == UPDATE_ERROR) + if (state != STATE_UPDATE || uw->mDownloadStatus == UPDATE_ERROR) { // If the action was canceled return an error code to stop the mThread return -1; |