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author | Forge <jgrimbert@free.fr> | 2009-01-02 21:31:39 +0100 |
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committer | Forge <jgrimbert@free.fr> | 2009-01-02 21:31:39 +0100 |
commit | 402ac13b30d9bcd3c0f67184c9886a2d46516d2f (patch) | |
tree | d4ce0b544585ae8f9aed3936987e73d5e92c70bb /src/gui/smileycontainer.h | |
parent | da857b4386d53bed713871f31f1b4e6b0851373f (diff) | |
download | mana-402ac13b30d9bcd3c0f67184c9886a2d46516d2f.tar.gz mana-402ac13b30d9bcd3c0f67184c9886a2d46516d2f.tar.bz2 mana-402ac13b30d9bcd3c0f67184c9886a2d46516d2f.tar.xz mana-402ac13b30d9bcd3c0f67184c9886a2d46516d2f.zip |
Step 1.5 of smiley update: allow usage of same key for smiley and
different purpose (as smiley are requiring a special key press, that's
not a problem to assign the same key to differents purpose)
The function of game.cpp get reindented in the process, but the actual
change is minor.
The keyboardconfig get a new function, returning directly the emoticon
offset from the key pressed. (later, that function will return the index
of the smiley shortcut/array that has been selected... later)
Signed-off-by: Forge <jgrimbert@free.fr>
Diffstat (limited to 'src/gui/smileycontainer.h')
0 files changed, 0 insertions, 0 deletions