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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-15 22:55:02 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-15 22:55:02 +0200
commitddd7f8acbbfbe7cf2787279babdb5c1279c7fd73 (patch)
treeb803ae0a601e46cfa0539f79f76c731dc28652f2 /src/gui/skin.h
parent2a3f16f5673e6482e422a65f6f23f958dd78955f (diff)
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Made the PopupMenu a Popup subclass
It's a natural better fit. The SkinLoader was changed into a singleton, since it's used by both Window and Popup classes.
Diffstat (limited to 'src/gui/skin.h')
-rw-r--r--src/gui/skin.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/gui/skin.h b/src/gui/skin.h
index 25a9f0e4..c56072d3 100644
--- a/src/gui/skin.h
+++ b/src/gui/skin.h
@@ -98,8 +98,8 @@ class Skin
class SkinLoader
{
public:
- SkinLoader();
- ~SkinLoader();
+ static SkinLoader *instance();
+ static void deleteInstance();
/**
* Loads a skin.
@@ -113,6 +113,9 @@ class SkinLoader
void updateAlpha();
private:
+ SkinLoader();
+ ~SkinLoader();
+
Skin *readSkin(const std::string &filename);
// Map containing all window skins
@@ -125,8 +128,8 @@ class SkinLoader
* The config listener that listens to changes relevant to all skins.
*/
ConfigListener *mSkinConfigListener;
-};
-extern SkinLoader *skinLoader;
+ static SkinLoader *mInstance;
+};
#endif