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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-04-09 00:16:28 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-04-09 17:54:13 +0200
commit404d3f7f2f9aa455bea423a6a00025df23cd6687 (patch)
tree27f6655b3345be1ab109433a55b0512dfe48cb34 /src/gui/skilldialog.h
parent1e1f619b9ae5aa26058c499c988f45d1fb1b6d53 (diff)
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Removed the Mana namespace
It's just an annoyance when it's only applied to a few classes. Either we place everything in this namespace or nothing, and at the moment I don't see any rationale for placing everything in a Mana namespace. Acked-by: Jared Adams
Diffstat (limited to 'src/gui/skilldialog.h')
-rw-r--r--src/gui/skilldialog.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/skilldialog.h b/src/gui/skilldialog.h
index b6d1d4ae..d83210b5 100644
--- a/src/gui/skilldialog.h
+++ b/src/gui/skilldialog.h
@@ -42,14 +42,14 @@ struct SkillInfo;
*
* \ingroup Interface
*/
-class SkillDialog : public Window, public gcn::ActionListener, public Mana::Listener
+class SkillDialog : public Window, public gcn::ActionListener, public Listener
{
public:
SkillDialog();
~SkillDialog();
- void event(Mana::Event::Channel channel, const Mana::Event &event);
+ void event(Event::Channel channel, const Event &event);
/**
* Called when receiving actions from widget.