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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-26 00:27:05 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-26 00:32:19 +0100 |
commit | dfcc6397848d4597b386b688f689352de6c19ae2 (patch) | |
tree | a6e8c9afd6a49ea96e4498080a96d3e06ecaebd7 /src/gui/skilldialog.cpp | |
parent | cd20fb3432498b8871401bdd65a143197e2a6538 (diff) | |
download | mana-dfcc6397848d4597b386b688f689352de6c19ae2.tar.gz mana-dfcc6397848d4597b386b688f689352de6c19ae2.tar.bz2 mana-dfcc6397848d4597b386b688f689352de6c19ae2.tar.xz mana-dfcc6397848d4597b386b688f689352de6c19ae2.zip |
Remove redundancy, fix variable names and other code cleanups
Diffstat (limited to 'src/gui/skilldialog.cpp')
-rw-r--r-- | src/gui/skilldialog.cpp | 57 |
1 files changed, 56 insertions, 1 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp index 22d1db60..9506e7f8 100644 --- a/src/gui/skilldialog.cpp +++ b/src/gui/skilldialog.cpp @@ -40,6 +40,61 @@ #include "../utils/gettext.h" #include "../utils/stringutils.h" +class Skill_Tab : public GCContainer, public gcn::ActionListener +{ + public: + /** + * The type of this skill tab + */ + const std::string type; + + /** + * Constructor + */ + Skill_Tab(const std::string &type); + + /** + * Update this tab + */ + void update(); + + /** + * Called when receiving actions from widget. + */ + void action(const gcn::ActionEvent &event) {} + + private: + /** + * Update the information of a skill at + * the given index + */ + void updateSkill(int index); + + /** + * Gets the number of skills in this particular + * type of tab. + */ + int getSkillNum(); + + /** + * Get the first enumeration of this skill tab's + * skill type. + */ + int getSkillBegin(); + + /** + * Get the icon associated with the given index + */ + Icon* getIcon(int index); + + std::vector<Icon *> mSkillIcons; + std::vector<gcn::Label *> mSkillNameLabels; + std::vector<gcn::Label *> mSkillLevelLabels; + std::vector<gcn::Label *> mSkillExpLabels; + std::vector<ProgressBar *> mSkillProgress; +}; + + SkillDialog::SkillDialog(): Window(_("Skills")) { @@ -50,7 +105,7 @@ SkillDialog::SkillDialog(): TabbedArea *panel = new TabbedArea(); panel->setDimension(gcn::Rectangle(5, 5, 270, 420)); - Skill_Tab* tab; + Skill_Tab *tab; // Add each type of skill tab to the panel tab = new Skill_Tab("Weapon"); |