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authorJared Adams <jaxad0127@gmail.com>2010-03-04 22:41:19 -0700
committerJared Adams <jaxad0127@gmail.com>2010-03-12 14:49:27 -0700
commit781b3c9f17708cc5fe08eb3c9ee38d596364d97c (patch)
tree833797c9b9168ab58864ffe4cf8ed028060e44a2 /src/gui/skilldialog.cpp
parent96b64757954f07d196599b3c1131a6603982c930 (diff)
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Split Palette into Theme and UserPalette
Themes can now control the colors they use. Colors in the Viewport (being names, particles, etc) can still be changed by the user. Also make ProgressBars more easily colored. DyePalette was made more flexible in the process. Also fixes comparing strings of different lengths insensitively. Reviewed-by: Thorbjørn Lindeijer
Diffstat (limited to 'src/gui/skilldialog.cpp')
-rw-r--r--src/gui/skilldialog.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
index 76ddd7b0..da244208 100644
--- a/src/gui/skilldialog.cpp
+++ b/src/gui/skilldialog.cpp
@@ -71,6 +71,7 @@ struct SkillInfo
std::string skillExp;
float progress;
+ gcn::Color color;
~SkillInfo()
{
@@ -146,8 +147,8 @@ public:
Graphics *graphics = static_cast<Graphics*>(gcnGraphics);
- graphics->setColor(guiPalette->getColor(Palette::HIGHLIGHT,
- (int)(mAlpha * 255.0f)));
+ graphics->setColor(Theme::getThemeColor(Theme::HIGHLIGHT,
+ (int) (mAlpha * 255.0f)));
graphics->setFont(getFont());
// Draw filled rectangle around the selected list element
@@ -158,7 +159,7 @@ public:
}
// Draw the list elements
- graphics->setColor(guiPalette->getColor(Palette::TEXT));
+ graphics->setColor(Theme::getThemeColor(Theme::TEXT));
for (int i = 0, y = 1;
i < model->getNumberOfElements();
++i, y += getRowHeight())
@@ -429,6 +430,8 @@ void SkillInfo::update()
progress = 0.0f;
}
+ color = Theme::getProgressColor(Theme::PROG_EXP, progress);
+
if (updateVisibility)
{
model->updateVisibilities();
@@ -452,7 +455,6 @@ void SkillInfo::draw(Graphics *graphics, int y, int width)
{
gcn::Rectangle rect(33, y + 15, width - 33, 17);
- ProgressBar::render(graphics, rect, gcn::Color(143, 192, 211),
- progress, skillExp);
+ ProgressBar::render(graphics, rect, color, progress, skillExp);
}
}