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author | Chuck Miller <shadowmil@gmail.com> | 2010-07-17 21:01:26 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-07-17 21:40:48 -0400 |
commit | 6a13899daed872debe2375c71903505e6434a731 (patch) | |
tree | faaf483d80c6e791ec182f6331697f06281b97c7 /src/gui/skilldialog.cpp | |
parent | b738d67f76336641468e3f77cef472a52a6e5ad3 (diff) | |
download | mana-6a13899daed872debe2375c71903505e6434a731.tar.gz mana-6a13899daed872debe2375c71903505e6434a731.tar.bz2 mana-6a13899daed872debe2375c71903505e6434a731.tar.xz mana-6a13899daed872debe2375c71903505e6434a731.zip |
Modify how attributes and stats are handled
Handling moved from LocalPlayer to PlayerInfo class
Event system used to update windows
Reviewed-by: Jared Adams
Diffstat (limited to 'src/gui/skilldialog.cpp')
-rw-r--r-- | src/gui/skilldialog.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp index 683a6d43..ccf4b418 100644 --- a/src/gui/skilldialog.cpp +++ b/src/gui/skilldialog.cpp @@ -21,8 +21,8 @@ #include "gui/skilldialog.h" -#include "localplayer.h" #include "log.h" +#include "playerinfo.h" #include "gui/setup.h" #include "gui/theme.h" @@ -259,7 +259,7 @@ std::string SkillDialog::update(int id) void SkillDialog::update() { mPointsLabel->setCaption(strprintf(_("Skill points available: %d"), - player_node->getSkillPoints())); + PlayerInfo::getAttribute(SKILL_POINTS))); mPointsLabel->adjustSize(); for (SkillMap::iterator it = mSkills.begin(); it != mSkills.end(); it++) @@ -410,10 +410,10 @@ void SkillModel::updateVisibilities() void SkillInfo::update() { - int baseLevel = player_node->getAttributeBase(id); - int effLevel = player_node->getAttributeEffective(id); + int baseLevel = PlayerInfo::getStatBase(id); + int effLevel = PlayerInfo::getStatEffective(id); - std::pair<int, int> exp = player_node->getExperience(id); + std::pair<int, int> exp = PlayerInfo::getStatExperience(id); if (!modifiable && baseLevel == 0 && effLevel == 0 && exp.second == 0) { |