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authorJared Adams <jaxad0127@gmail.com>2009-07-13 21:39:23 -0600
committerJared Adams <jaxad0127@gmail.com>2009-07-13 21:39:23 -0600
commit6d3e53146ba15e4d90670db3067fa7f1a67034e1 (patch)
tree20c2fd4db10392997ba712ca7e75ed68da044230 /src/gui/skilldialog.cpp
parentfeb73c9a8dcaf9ebd30ad8b00ce08cf41ca65849 (diff)
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Rename Net::SkillHandler to Net::SpecialHandler
SkillHandler::up moved to PlayerHandler::increaseSkill
Diffstat (limited to 'src/gui/skilldialog.cpp')
-rw-r--r--src/gui/skilldialog.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
index 8ed6b097..5e700387 100644
--- a/src/gui/skilldialog.cpp
+++ b/src/gui/skilldialog.cpp
@@ -38,7 +38,7 @@
#include "log.h"
#include "net/net.h"
-#include "net/skillhandler.h"
+#include "net/playerhandler.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
@@ -112,7 +112,7 @@ void SkillDialog::action(const gcn::ActionEvent &event)
SkillEntry *disp = dynamic_cast<SkillEntry*>(event.getSource()->getParent());
if (disp)
- Net::getSkillHandler()->up(disp->mInfo->id);
+ Net::getPlayerHandler()->increaseSkill(disp->mInfo->id);
}
else if (event.getId() == "close")
{