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author | Yohann Ferreira <bertram@cegetel.net> | 2005-09-17 00:10:50 +0000 |
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committer | Yohann Ferreira <bertram@cegetel.net> | 2005-09-17 00:10:50 +0000 |
commit | e454dcd9bc48c884215bb8144f43a10960b5f713 (patch) | |
tree | 95b62bff7a51d2325ce0bf9dfc93bc481a19738f /src/gui/skill.cpp | |
parent | 17cab02d4f5e2137ab77bac40884982c6d3651ea (diff) | |
download | mana-e454dcd9bc48c884215bb8144f43a10960b5f713.tar.gz mana-e454dcd9bc48c884215bb8144f43a10960b5f713.tar.bz2 mana-e454dcd9bc48c884215bb8144f43a10960b5f713.tar.xz mana-e454dcd9bc48c884215bb8144f43a10960b5f713.zip |
Now the values shown by derived stats in status win are got from the server. Still, when Equipping/unequipping, you have to warp to get these values updated. Does somebody has an idea how to request an update of these values when equipping/unequipping ?
Diffstat (limited to 'src/gui/skill.cpp')
-rw-r--r-- | src/gui/skill.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp index 0e641768..a82b5c6a 100644 --- a/src/gui/skill.cpp +++ b/src/gui/skill.cpp @@ -122,7 +122,7 @@ void SkillDialog::action(const std::string& eventId) { // Increment skill int selectedSkill = skillListBox->getSelected(); - if (player_info->skill_point > 0 && selectedSkill >= 0) + if (player_info->skillPoint > 0 && selectedSkill >= 0) { writeWord(0, 0x0112); writeWord(2, skillList[selectedSkill]->id); @@ -166,8 +166,8 @@ std::string SkillDialog::getElementAt(int i) char tmp[128]; sprintf(tmp, "%s Lv: %i Sp: %i", skill_db[skillList[i]->id], - skillList[i]->lv, - skillList[i]->sp); + skillList[i]->lvl, + skillList[i]->mp); return tmp; } return ""; @@ -183,22 +183,22 @@ bool SkillDialog::hasSkill(int id) return false; } -void SkillDialog::addSkill(int id, int lv, int sp) +void SkillDialog::addSkill(int id, int lvl, int mp) { printf("%i\n", id); SKILL *tmp = new SKILL(); tmp->id = id; - tmp->lv = lv; - tmp->sp = sp; + tmp->lvl = lvl; + tmp->mp = mp; skillList.push_back(tmp); } -void SkillDialog::setSkill(int id, int lv, int sp) +void SkillDialog::setSkill(int id, int lvl, int mp) { for (unsigned int i = 0; i < skillList.size(); i++) { if (skillList[i]->id == id) { - skillList[i]->lv = lv; - skillList[i]->sp = sp; + skillList[i]->lvl = lvl; + skillList[i]->mp = mp; } } } |