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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-05-14 18:57:32 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-05-14 18:57:32 +0000
commit2d648c5dc29a1ceae154194c23c799c7076894b4 (patch)
treef6c31a30260b80713257be211b139263b3291098 /src/gui/setup_players.cpp
parent41906acb990895831e3b2c39102f41c9b580ae10 (diff)
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Added ability to define friends, players you want to ignore or disregard and
configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model.
Diffstat (limited to 'src/gui/setup_players.cpp')
-rw-r--r--src/gui/setup_players.cpp342
1 files changed, 342 insertions, 0 deletions
diff --git a/src/gui/setup_players.cpp b/src/gui/setup_players.cpp
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+++ b/src/gui/setup_players.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "setup_players.h"
+
+#include <vector>
+#include <guichan/widgets/label.hpp>
+#include "popup_box.h"
+#include "button.h"
+
+#include "checkbox.h"
+#include "ok_dialog.h"
+
+#include "../player_relations.h"
+#include "../configuration.h"
+#include "../log.h"
+#include "../sound.h"
+
+#define COLUMNS_NR 2 // name plus listbox
+#define NAME_COLUMN 0
+#define RELATION_CHOICE_COLUMN 1
+
+#define ROW_HEIGHT 12
+// The following column widths really shouldn't be hardcoded but should scale with the size of the widget... except
+// that, right now, the widget doesn't exactly scale either.
+#define NAME_COLUMN_WIDTH 120
+#define RELATION_CHOICE_COLUMN_WIDTH 80
+
+#define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column)
+
+static std::string table_titles[COLUMNS_NR] = {"name", "relation"};
+
+static const std::string RELATION_NAMES[PlayerRelation::RELATIONS_NR] = {
+ "neutral", "friend", "disregarded", "ignored"
+};
+
+class PlayerRelationListModel : public gcn::ListModel
+{
+public:
+ virtual ~PlayerRelationListModel(void) { }
+
+ virtual int getNumberOfElements(void)
+ {
+ return PlayerRelation::RELATIONS_NR;
+ }
+
+ virtual std::string getElementAt(int i)
+ {
+ if (i >= getNumberOfElements() || i < 0)
+ return "";
+ return RELATION_NAMES[i];
+ }
+};
+
+class PlayerTableModel : public TableModel
+{
+public:
+ PlayerTableModel(void) :
+ mPlayers(NULL)
+ {
+ playerRelationsUpdated();
+ }
+
+ virtual ~PlayerTableModel(void)
+ {
+ freeWidgets();
+ if (mPlayers)
+ delete mPlayers;
+ }
+
+ virtual int getRows(void)
+ {
+ return mPlayers->size();
+ }
+
+ virtual int getColumns(void)
+ {
+ return COLUMNS_NR;
+ }
+
+ virtual int getRowHeight(void)
+ {
+ return ROW_HEIGHT;
+ }
+
+ virtual int getColumnWidth(int index)
+ {
+ if (index == NAME_COLUMN)
+ return NAME_COLUMN_WIDTH;
+ else
+ return RELATION_CHOICE_COLUMN_WIDTH;
+ }
+
+ virtual void playerRelationsUpdated(void)
+ {
+ signalBeforeUpdate();
+
+ freeWidgets();
+ std::vector<std::string> *player_names = player_relations.getPlayers();
+ if (mPlayers)
+ delete mPlayers;
+ mPlayers = player_names;
+
+ // set up widgets
+ for (unsigned int r = 0; r < player_names->size(); ++r) {
+ std::string name = (*player_names)[r];
+ gcn::Widget *widget = new gcn::Label(name);
+ mWidgets.push_back(widget);
+
+ PopupBox *choicebox = new PopupBox(new PlayerRelationListModel());
+ choicebox->setSelected(player_relations.getRelation(name));
+ mWidgets.push_back(choicebox);
+ }
+
+ signalAfterUpdate();
+ }
+
+ virtual void updateModelInRow(int row)
+ {
+ PopupBox *choicebox = dynamic_cast<PopupBox *>(getElementAt(row, RELATION_CHOICE_COLUMN));
+ player_relations.setRelation(getPlayerAt(row),
+ static_cast<PlayerRelation::relation>(choicebox->getSelected()));
+ }
+
+
+ virtual gcn::Widget *getElementAt(int row, int column)
+ {
+ return mWidgets[WIDGET_AT(row, column)];
+ }
+
+ virtual void freeWidgets(void)
+ {
+ if (mPlayers)
+ delete mPlayers;
+ mPlayers = NULL;
+
+ for (std::vector<gcn::Widget *>::const_iterator it = mWidgets.begin(); it != mWidgets.end(); it++) {
+ delete *it;
+ }
+
+ mWidgets.clear();
+ }
+
+ std::string getPlayerAt(int index)
+ {
+ return (*mPlayers)[index];
+ }
+
+protected:
+ std::vector<std::string> *mPlayers;
+ std::vector<gcn::Widget *> mWidgets;
+};
+
+/**
+ * Class for choosing one of the various `what to do when ignoring a player' options
+ */
+class IgnoreChoicesListModel : public gcn::ListModel
+{
+public:
+ virtual ~IgnoreChoicesListModel(void) { }
+
+ virtual int getNumberOfElements(void)
+ {
+ return player_relations.getPlayerIgnoreStrategies()->size();
+ }
+
+ virtual std::string getElementAt(int i)
+ {
+ if (i >= getNumberOfElements()) {
+ return "???";
+ }
+ return (*player_relations.getPlayerIgnoreStrategies())[i]->mDescription;
+ }
+};
+
+#define ACTION_DELETE "delete"
+#define ACTION_TABLE "table"
+#define ACTION_STRATEGY "strategy"
+
+Setup_Players::Setup_Players():
+ mPlayerTableTitleModel(new StaticTableModel(1, COLUMNS_NR)),
+ mPlayerTableModel(new PlayerTableModel()),
+ mPlayerTable(new GuiTable(mPlayerTableModel)),
+ mPlayerTitleTable(new GuiTable(mPlayerTableTitleModel)),
+ mPlayerScrollArea(new ScrollArea(mPlayerTable)),
+ mPersistIgnores(new CheckBox("save player list", player_relations.getPersistIgnores())),
+ mDefaultTrading(new CheckBox("allow trading", player_relations.getDefault() & PlayerRelation::TRADE)),
+ mDefaultWhisper(new CheckBox("allow whispers", player_relations.getDefault() & PlayerRelation:: WHISPER)),
+ mDeleteButton(new Button("Delete", ACTION_DELETE, this)),
+ mIgnoreActionChoicesBox(new PopupBox(new IgnoreChoicesListModel()))
+{
+ setOpaque(false);
+
+ int table_width = NAME_COLUMN_WIDTH + RELATION_CHOICE_COLUMN_WIDTH;
+ mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH);
+ mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN, RELATION_CHOICE_COLUMN_WIDTH);
+ mPlayerTitleTable->setDimension(gcn::Rectangle(10, 10, table_width, 10));
+ mPlayerTitleTable->setBackgroundColor(gcn::Color(0xbf, 0xbf, 0xbf));
+ for (int i = 0; i < COLUMNS_NR; i++)
+ mPlayerTableTitleModel->set(0, i, new gcn::Label(table_titles[i]));
+ mPlayerTitleTable->setLinewiseSelection(true);
+
+ mPlayerScrollArea->setDimension(gcn::Rectangle(10, 25, table_width + COLUMNS_NR, 90));
+ mPlayerScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+ mPlayerTable->setActionEventId(ACTION_TABLE);
+ mPlayerTable->setLinewiseSelection(true);
+ mPlayerTable->addActionListener(this);
+
+ mDeleteButton->setPosition(10, 118);
+
+ gcn::Label *ignore_action_label = new gcn::Label("When ignoring:");
+
+ ignore_action_label->setPosition(80, 118);
+ mIgnoreActionChoicesBox->setDimension(gcn::Rectangle(80, 132, 120, 12));
+ mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY);
+ mIgnoreActionChoicesBox->addActionListener(this);
+ int ignore_strategy_index = 0; // safe default
+ if (player_relations.getPlayerIgnoreStrategy()) {
+ ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex(
+ player_relations.getPlayerIgnoreStrategy()->mShortName);
+ if (ignore_strategy_index < 0)
+ ignore_strategy_index = 0;
+ }
+ mIgnoreActionChoicesBox->setSelected(ignore_strategy_index);
+ mIgnoreActionChoicesBox->adjustHeight();
+
+ mPersistIgnores->setPosition(80, 148);
+ mDefaultTrading->setPosition(80, 160);
+ mDefaultWhisper->setPosition(80, 172);
+
+ reset();
+
+ add(ignore_action_label);
+ add(mDefaultTrading);
+ add(mDefaultWhisper);
+ add(mIgnoreActionChoicesBox);
+ add(mDeleteButton);
+ add(mPlayerScrollArea);
+ add(mPlayerTitleTable);
+ add(mPersistIgnores);
+
+ player_relations.addListener(this);
+}
+
+Setup_Players::~Setup_Players(void)
+{
+ player_relations.removeListener(this);
+}
+
+
+void
+Setup_Players::reset()
+{
+ // We now have to search through the list of ignore choices to find the current
+ // selection. We could use an index into the table of config options in
+ // player_relations instead of strategies to sidestep this.
+ int selection = 0;
+ for (unsigned int i = 0; i < player_relations.getPlayerIgnoreStrategies()->size(); ++i)
+ if ((*player_relations.getPlayerIgnoreStrategies())[i] ==
+ player_relations.getPlayerIgnoreStrategy()) {
+
+ selection = i;
+ break;
+ }
+
+ mIgnoreActionChoicesBox->setSelected(selection);
+}
+
+void
+Setup_Players::apply()
+{
+ player_relations.setPersistIgnores(mPersistIgnores->isSelected());
+ player_relations.store();
+
+ unsigned int old_default_relations =
+ player_relations.getDefault() & ~(PlayerRelation::TRADE | PlayerRelation::WHISPER);
+ player_relations.setDefault(old_default_relations
+ | (mDefaultTrading->isSelected()? PlayerRelation::TRADE : 0)
+ | (mDefaultWhisper->isSelected()? PlayerRelation::WHISPER : 0));
+}
+
+void
+Setup_Players::cancel()
+{
+}
+
+void
+Setup_Players::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == ACTION_TABLE) {
+ // temporarily eliminate ourselves: we are fully aware of this change, so there is no
+ // need for asynchronous updates. (In fact, thouse might destroy the widet that
+ // triggered them, which would be rather embarrassing.)
+ player_relations.removeListener(this);
+
+ int row = mPlayerTable->getSelectedRow();
+ if (row >= 0)
+ mPlayerTableModel->updateModelInRow(row);
+
+ player_relations.addListener(this);
+
+ } else if (event.getId() == ACTION_DELETE) {
+ std::string name = mPlayerTableModel->getPlayerAt(mPlayerTable->getSelectedRow());
+
+ player_relations.removePlayer(name);
+
+ } else if (event.getId() == ACTION_STRATEGY) {
+ PlayerIgnoreStrategy *s =
+ (*player_relations.getPlayerIgnoreStrategies())[
+ mIgnoreActionChoicesBox->getSelected()];
+
+ player_relations.setPlayerIgnoreStrategy(s);
+ }
+}
+
+void
+Setup_Players::updatedPlayer(const std::string &name)
+{
+ mPlayerTableModel->playerRelationsUpdated();
+ mDefaultTrading->setSelected(player_relations.getDefault() & PlayerRelation::TRADE);
+ mDefaultWhisper->setSelected(player_relations.getDefault() & PlayerRelation::WHISPER);
+}