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author | Yohann Ferreira <bertram@cegetel.net> | 2005-09-29 19:46:12 +0000 |
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committer | Yohann Ferreira <bertram@cegetel.net> | 2005-09-29 19:46:12 +0000 |
commit | aac98cf8bcde36ba50ab45254866afc365a7908a (patch) | |
tree | 4e2ef7600f2ebd101484a305d3df6ca5135b39ef /src/gui/setup.cpp | |
parent | c00d3acf930359740ae6125533b5233ae06b765e (diff) | |
download | mana-aac98cf8bcde36ba50ab45254866afc365a7908a.tar.gz mana-aac98cf8bcde36ba50ab45254866afc365a7908a.tar.bz2 mana-aac98cf8bcde36ba50ab45254866afc365a7908a.tar.xz mana-aac98cf8bcde36ba50ab45254866afc365a7908a.zip |
Improved a lot windows reset to default size and pos. Also corrected a few the default win position. And moved the setposition from game to each win, to clarify the code.
Diffstat (limited to 'src/gui/setup.cpp')
-rw-r--r-- | src/gui/setup.cpp | 34 |
1 files changed, 8 insertions, 26 deletions
diff --git a/src/gui/setup.cpp b/src/gui/setup.cpp index b9702e04..0b4ef4fe 100644 --- a/src/gui/setup.cpp +++ b/src/gui/setup.cpp @@ -350,31 +350,13 @@ void Setup::action(const std::string &eventId) } else if (eventId == "winsToDefault") { - int screenW = graphics->getWidth(); - int screenH = graphics->getHeight(); - - statusWindow->setWidth(365); - statusWindow->setHeight(255); - statusWindow->setPosition((screenW - statusWindow->getWidth()) / 2, - (screenH - statusWindow->getHeight()) / 2); - - minimap->setPosition(3, 30); - - chatWindow->setWidth(600); - chatWindow->setHeight(100); - chatWindow->setPosition(0, screenH - chatWindow->getHeight()); - if (chatWindow->getContent() != NULL) - { - chatWindow->getContent()->setDimension(gcn::Rectangle(0,0,594,80)); - } - - inventoryWindow->setWidth(322); - inventoryWindow->setHeight(172); - inventoryWindow->setPosition(60, 5); - - equipmentWindow->setPosition(5,140); - - helpWindow->setPosition(100,100); - + statusWindow->resetToDefaultSize(); + minimap->resetToDefaultSize(); + chatWindow->resetToDefaultSize(); + inventoryWindow->resetToDefaultSize(); + inventoryWindow->updateWidgets(); + equipmentWindow->resetToDefaultSize(); + helpWindow->resetToDefaultSize(); + skillDialog->resetToDefaultSize(); } } |