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authorJared Adams <jaxad0127@gmail.com>2009-04-12 09:58:33 -0600
committerJared Adams <jaxad0127@gmail.com>2009-04-12 09:58:33 -0600
commitfbbd2edd6f33628b6e9257cf876670759f454017 (patch)
treebd9bdb358c5970786efa9f78df938170f35bd685 /src/gui/setup.cpp
parente41371d866d403260f713a06c877d24eb43ad7b3 (diff)
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Merge version strings, add version to setup, etc
All instances of version strings should now use the same text. The version label was moved from main.cpp to Desktop. A new version label was added to SetupDialog to make it easier to get the version if you are already in game.
Diffstat (limited to 'src/gui/setup.cpp')
-rw-r--r--src/gui/setup.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gui/setup.cpp b/src/gui/setup.cpp
index 50068c6e..b2474ead 100644
--- a/src/gui/setup.cpp
+++ b/src/gui/setup.cpp
@@ -21,6 +21,8 @@
#include "setup.h"
+#include "main.h"
+
#include "gui/setup_audio.h"
#include "gui/setup_colors.h"
#include "gui/setup_joystick.h"
@@ -29,6 +31,7 @@
#include "gui/setup_video.h"
#include "gui/widgets/button.h"
+#include "gui/widgets/label.h"
#include "gui/widgets/tabbedarea.h"
#include "utils/dtor.h"
@@ -101,6 +104,10 @@ Setup::Setup():
add(panel);
+ Label *version = new Label(Main::version);
+ version->setPosition(5, height - version->getHeight() - 5);
+ add(version);
+
center();
setInGame(false);