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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-03 23:51:01 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-03 23:51:01 +0100
commitf9cb8f4bab6ab4552b6197d433a267cb4b7941b0 (patch)
tree71465c24a1e0546ea5bb810c8aa58ccf783e9fca /src/gui/setup.cpp
parent0f2eef4278b258bb59968686b48f7de0ecd923e3 (diff)
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Disabled "Reset Windows" button when appropriate
You shouldn't be able to press "Reset Windows" before the in-game windows have been created. Previously this would crash.
Diffstat (limited to 'src/gui/setup.cpp')
-rw-r--r--src/gui/setup.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gui/setup.cpp b/src/gui/setup.cpp
index 6be0399c..4fae514f 100644
--- a/src/gui/setup.cpp
+++ b/src/gui/setup.cpp
@@ -59,6 +59,10 @@ Setup::Setup():
x -= btn->getWidth() + 5;
btn->setPosition(x, height - btn->getHeight() - 5);
add(btn);
+
+ // Disable this button when the windows aren't created yet
+ if (!strcmp(*curBtn, "Reset Windows"))
+ btn->setEnabled(statusWindow != NULL);
}
TabbedContainer *panel = new TabbedContainer();
@@ -111,6 +115,11 @@ void Setup::action(const gcn::ActionEvent &event)
}
else if (event.getId() == "Reset Windows")
{
+ // Bail out if this action happens to be activated before the windows
+ // are created (though it should be disabled then)
+ if (!statusWindow)
+ return;
+
statusWindow->resetToDefaultSize();
minimap->resetToDefaultSize();
chatWindow->resetToDefaultSize();