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authorBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-28 21:36:49 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-28 21:36:49 +0000
commitd9b0d3ec1d3af85bfe35a7dd5d4d2ee2a9fb8331 (patch)
tree2322671cc5455a0b4ded770ba3291873e181413c /src/gui/sell.h
parentc6213e58858a1fbe3c28ca79ed5a5c32976fac1f (diff)
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Ported sell dialog to Guichan.
Diffstat (limited to 'src/gui/sell.h')
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_SELL_H
+#define _TMW_SELL_H
+
+#include "gui.h"
+#include "window.h"
+#include "shop.h"
+
+#include <vector>
+
+/**
+ * The sell dialog.
+ *
+ * \ingroup GUI
+ */
+class SellDialog : public Window, public gcn::ActionListener,
+ public gcn::ListModel
+{
+ public:
+ /**
+ * Constructor.
+ *
+ * @see Window::Window
+ */
+ SellDialog(gcn::Container *parent);
+
+ /**
+ * Destructor.
+ */
+ ~SellDialog();
+
+ /**
+ * Resets the dialog, clearing inventory.
+ */
+ void reset();
+
+ /**
+ * Adds an item to the inventory.
+ */
+ void addItem(short id, int price);
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const std::string& eventId);
+
+ /**
+ * Returns the number of items in the inventory.
+ */
+ int getNumberOfElements();
+
+ /**
+ * Returns the name of item number i in the inventory.
+ */
+ std::string getElementAt(int i);
+
+ private:
+ gcn::Button *okButton;
+ gcn::Button *cancelButton;
+ gcn::ListBox *itemList;
+ gcn::ScrollArea *scrollArea;
+ gcn::Label *moneyLabel;
+ gcn::Label *quantityLabel;
+ gcn::Slider *slider;
+
+ std::vector<ITEM_SHOP> shopInventory;
+
+ int maxItems;
+};
+
+#endif