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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-04-11 13:31:52 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-04-11 13:31:52 +0000 |
commit | 4b9e2b6c41e740a3eac10078d5fa4fbc63788bbe (patch) | |
tree | 6b8aea437d454de40808a7f1289c264d7bd563e3 /src/gui/sell.h | |
parent | f97ddedaa9672c78147fc13282bd14a5be46eb19 (diff) | |
download | mana-4b9e2b6c41e740a3eac10078d5fa4fbc63788bbe.tar.gz mana-4b9e2b6c41e740a3eac10078d5fa4fbc63788bbe.tar.bz2 mana-4b9e2b6c41e740a3eac10078d5fa4fbc63788bbe.tar.xz mana-4b9e2b6c41e740a3eac10078d5fa4fbc63788bbe.zip |
Ported trunk over to Guichan 0.8.0. Based on merge from 0.0 branch, but because
of quite a bit of GUI differences there were additional changes and probably
additional issues. You have been warned. ;)
Merged revisions 4045-4049,4051-4059 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r4045 | b_lindeijer | 2008-04-07 17:23:07 +0200 (Mon, 07 Apr 2008) | 3 lines
Upgraded to Guichan 0.8.0 (merge from guichan-0.8 branch, except for
gcn::TabbedArea usage)
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r4059 | b_lindeijer | 2008-04-09 16:25:42 +0200 (Wed, 09 Apr 2008) | 2 lines
Fixed problem with row height in shop list box.
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Diffstat (limited to 'src/gui/sell.h')
-rw-r--r-- | src/gui/sell.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/gui/sell.h b/src/gui/sell.h index cde862d5..63a16770 100644 --- a/src/gui/sell.h +++ b/src/gui/sell.h @@ -25,10 +25,9 @@ #define _TMW_SELL_H #include <guichan/actionlistener.hpp> +#include <guichan/selectionlistener.hpp> #include "window.h" -#include "selectionlistener.h" -#include "windowlistener.h" #include "../guichanfwd.h" @@ -41,7 +40,7 @@ class ShopListBox; * * \ingroup Interface */ -class SellDialog : public Window, gcn::ActionListener, SelectionListener +class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener { public: /** @@ -76,7 +75,7 @@ class SellDialog : public Window, gcn::ActionListener, SelectionListener * * @see SelectionListener::selectionChanged */ - void selectionChanged(const SelectionEvent &event); + void valueChanged(const gcn::SelectionEvent &event); /** * Gives Player's Money amount |