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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-12 13:24:16 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-03-12 21:23:10 +0100
commit306ad2effe4d0897453e61ad787e01dc47c33076 (patch)
tree75b8b291af55e80d01d9eb85afd7d465233a1a57 /src/gui/sdlinput.cpp
parent66599a9896e0cf69b58c0a73152aba4750d87af2 (diff)
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General code cleanups
* Use default member initializers * Use range-based for loops * Avoid needless pointer references for ShopItem::mDuplicates * Removed type aliases that are only used once or twice * Removed more unused includes * Removed some unused functions * Removed superfluous .c_str() * Rely on default copy and assignment operators for Vector class * Use std::unique_ptr in some places * Removed duplicated mPlayerMoney updating in SellDialog * Removed duplicated Game::handleInput call * Removed unused SDLInput::mMouseInWindow * Removed remnant of manual widget positioning in HelpWindow * Removed superfluous initialization of static pointers
Diffstat (limited to 'src/gui/sdlinput.cpp')
-rw-r--r--src/gui/sdlinput.cpp12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp
index bcc53ccf..8396418c 100644
--- a/src/gui/sdlinput.cpp
+++ b/src/gui/sdlinput.cpp
@@ -60,9 +60,7 @@
#include <guichan/exception.hpp>
-SDLInput::SDLInput()
-{
-}
+SDLInput::SDLInput() = default;
bool SDLInput::isKeyQueueEmpty()
{
@@ -220,8 +218,6 @@ void SDLInput::pushInput(SDL_Event event)
if ((event.active.state & SDL_APPMOUSEFOCUS)
&& !event.active.gain)
{
- mMouseInWindow = false;
-
if (!mMouseDown)
{
mouseInput.setX(-1);
@@ -231,12 +227,6 @@ void SDLInput::pushInput(SDL_Event event)
mMouseInputQueue.push(mouseInput);
}
}
-
- if ((event.active.state & SDL_APPMOUSEFOCUS)
- && event.active.gain)
- {
- mMouseInWindow = true;
- }
break;
#endif
} // end switch