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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-03-12 13:24:16 +0100 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-03-12 21:23:10 +0100 |
commit | 306ad2effe4d0897453e61ad787e01dc47c33076 (patch) | |
tree | 75b8b291af55e80d01d9eb85afd7d465233a1a57 /src/gui/sdlinput.cpp | |
parent | 66599a9896e0cf69b58c0a73152aba4750d87af2 (diff) | |
download | mana-306ad2effe4d0897453e61ad787e01dc47c33076.tar.gz mana-306ad2effe4d0897453e61ad787e01dc47c33076.tar.bz2 mana-306ad2effe4d0897453e61ad787e01dc47c33076.tar.xz mana-306ad2effe4d0897453e61ad787e01dc47c33076.zip |
General code cleanups
* Use default member initializers
* Use range-based for loops
* Avoid needless pointer references for ShopItem::mDuplicates
* Removed type aliases that are only used once or twice
* Removed more unused includes
* Removed some unused functions
* Removed superfluous .c_str()
* Rely on default copy and assignment operators for Vector class
* Use std::unique_ptr in some places
* Removed duplicated mPlayerMoney updating in SellDialog
* Removed duplicated Game::handleInput call
* Removed unused SDLInput::mMouseInWindow
* Removed remnant of manual widget positioning in HelpWindow
* Removed superfluous initialization of static pointers
Diffstat (limited to 'src/gui/sdlinput.cpp')
-rw-r--r-- | src/gui/sdlinput.cpp | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp index bcc53ccf..8396418c 100644 --- a/src/gui/sdlinput.cpp +++ b/src/gui/sdlinput.cpp @@ -60,9 +60,7 @@ #include <guichan/exception.hpp> -SDLInput::SDLInput() -{ -} +SDLInput::SDLInput() = default; bool SDLInput::isKeyQueueEmpty() { @@ -220,8 +218,6 @@ void SDLInput::pushInput(SDL_Event event) if ((event.active.state & SDL_APPMOUSEFOCUS) && !event.active.gain) { - mMouseInWindow = false; - if (!mMouseDown) { mouseInput.setX(-1); @@ -231,12 +227,6 @@ void SDLInput::pushInput(SDL_Event event) mMouseInputQueue.push(mouseInput); } } - - if ((event.active.state & SDL_APPMOUSEFOCUS) - && event.active.gain) - { - mMouseInWindow = true; - } break; #endif } // end switch |