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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-21 20:40:07 +0100 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-02-21 17:05:40 -0500 |
commit | c8b0d1e56f27c3141895d28b2fc768afffe7bb2d (patch) | |
tree | 0a03458836badee3e1b0da13a0721c9261e7fa86 /src/gui/register.cpp | |
parent | 204a14c91bbe4436eb3b26bebf30cbe5669bdd1a (diff) | |
download | mana-c8b0d1e56f27c3141895d28b2fc768afffe7bb2d.tar.gz mana-c8b0d1e56f27c3141895d28b2fc768afffe7bb2d.tar.bz2 mana-c8b0d1e56f27c3141895d28b2fc768afffe7bb2d.tar.xz mana-c8b0d1e56f27c3141895d28b2fc768afffe7bb2d.zip |
Made tick counter and framerate limiter work during login sequence
Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
Diffstat (limited to 'src/gui/register.cpp')
-rw-r--r-- | src/gui/register.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/register.cpp b/src/gui/register.cpp index dd863483..9fbd8cc8 100644 --- a/src/gui/register.cpp +++ b/src/gui/register.cpp @@ -21,9 +21,9 @@ #include "gui/register.h" +#include "client.h" #include "configuration.h" #include "log.h" -#include "main.h" #include "gui/login.h" #include "gui/okdialog.h" @@ -144,7 +144,7 @@ void RegisterDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "cancel") { - state = STATE_LOGIN; + Client::setState(STATE_LOGIN); } else if (event.getId() == "register" && canSubmit()) { @@ -232,7 +232,7 @@ void RegisterDialog::action(const gcn::ActionEvent &event) mLoginData->email = mEmailField->getText(); mLoginData->registerLogin = true; - state = STATE_REGISTER_ATTEMPT; + Client::setState(STATE_REGISTER_ATTEMPT); } } } @@ -247,5 +247,5 @@ bool RegisterDialog::canSubmit() const return !mUserField->getText().empty() && !mPasswordField->getText().empty() && !mConfirmField->getText().empty() && - state == STATE_REGISTER; + Client::getState() == STATE_REGISTER; } |