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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-07-03 21:03:09 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-07-03 21:03:09 +0000
commitb5ca1c7c4021d9ef04cabd6f6dbc6e1bc050ab73 (patch)
treeff35acbbf544331e88912a62558c560c88f329b0 /src/gui/popupmenu.cpp
parentde8b695c863576f10cfeb02c38b8980ec5dd019e (diff)
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- Fixed blue, red and yellow damage fonts to work in SDL mode
- Added two international characters to fixed font, fixed autotarget - Fixed mouse autotarget (now default for left click) - Cleaned up showing of empty right click menus
Diffstat (limited to 'src/gui/popupmenu.cpp')
-rw-r--r--src/gui/popupmenu.cpp34
1 files changed, 21 insertions, 13 deletions
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index c9b53324..4469eaaf 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -75,26 +75,34 @@ void PopupMenu::showPopup(int mx, int my)
mY = my;
browserBox->clearRows();
- if (being)
+ if (being && being->isNpc())
{
- if (being->isNpc())
- {
- browserBox->addRow("@@talk|Talk To NPC@@");
- }
- else if (being->isPlayer())
- {
- std::string name = being->name;
- //browserBox->addRow("@@attack|Attack " + name + "@@");
- browserBox->addRow("@@trade|Trade With " + name + "@@");
- //browserBox->addRow("@@follow|Follow " + name + "@@");
- //browserBox->addRow("@@buddy|Add " + name + " to Buddy List@@");
- }
+ // NPCs can be talked to (single option, candidate for removal unless
+ // more options would be added)
+ browserBox->addRow("@@talk|Talk To NPC@@");
+ }
+ else if (being && being->isPlayer())
+ {
+ // Players can be traded with. Later also attack, follow and add as
+ // buddy will be options in this menu.
+
+ std::string name = being->name;
+ //browserBox->addRow("@@attack|Attack " + name + "@@");
+ browserBox->addRow("@@trade|Trade With " + name + "@@");
+ //browserBox->addRow("@@follow|Follow " + name + "@@");
+ //browserBox->addRow("@@buddy|Add " + name + " to Buddy List@@");
}
else if (floorItem)
{
+ // Floor item can be picked up (single option, candidate for removal)
std::string name = itemDb->getItemInfo(floorItem->id)->getName();
browserBox->addRow("@@pickup|Pick Up " + name + "@@");
}
+ else
+ {
+ // If there is nothing of interest, don't display menu.
+ return;
+ }
//browserBox->addRow("@@look|Look To@@");
browserBox->addRow("##3---");