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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-10-09 19:42:13 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-10-09 19:42:13 +0000
commit3fe1772b1e00344365e3cf8204225be19925b9e5 (patch)
tree0f66dddac8e14787096c01368611efa53f453134 /src/gui/playerbox.cpp
parent8cc0423b0c0aaa5dd9e91f673a691e5e634988c1 (diff)
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Merged the movement branch into trunk
I consider this the only way forward. In my tests this code isn't actually doing worse than what was there before. Of course some cases are a bit broken, and I'm open to any kind of feedback so that we can fix those issues.
Diffstat (limited to 'src/gui/playerbox.cpp')
-rw-r--r--src/gui/playerbox.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/gui/playerbox.cpp b/src/gui/playerbox.cpp
index 2c633b72..e9237110 100644
--- a/src/gui/playerbox.cpp
+++ b/src/gui/playerbox.cpp
@@ -82,10 +82,9 @@ PlayerBox::draw(gcn::Graphics *graphics)
if (mPlayer)
{
// Draw character
- int x, y, bs;
- bs = getFrameSize();
- x = getWidth() / 2 - 16 + bs;
- y = getHeight() / 2 + bs;
+ const int bs = getFrameSize();
+ const int x = getWidth() / 2 + bs;
+ const int y = getHeight() - bs - 8;
mPlayer->draw(static_cast<Graphics*>(graphics), x, y);
}
}