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authorFalkreon <falkreon@gmail.com>2009-04-15 00:44:52 -0400
committerJared Adams <jaxad0127@gmail.com>2009-04-15 08:07:25 -0600
commit8606e95b5c8a5fadde99a253de91a661454460db (patch)
treeb875f3ba1175db4b6400a20c2a31f502dd532168 /src/gui/palette.cpp
parent31f0b79de3e23f3660c35795232020870fb38590 (diff)
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HP Bar Gradual Changes Config (+ bugfixes)
* Setup menu now has settings for the HP bar colors. * StatusWindow handles HP bar changes a little more consistently. * Fixed a bug that cut weightedAverage values in half, making the HP bar very dark.
Diffstat (limited to 'src/gui/palette.cpp')
-rw-r--r--src/gui/palette.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gui/palette.cpp b/src/gui/palette.cpp
index 329a4a29..92a2aea5 100644
--- a/src/gui/palette.cpp
+++ b/src/gui/palette.cpp
@@ -133,6 +133,11 @@ Palette::Palette() :
indent + _("Monster hits Player"));
addColor(HIT_CRITICAL, 0xff0000, RAINBOW, indent + _("Critical Hit"));
addColor(MISS, 0xffff00, STATIC, indent + _("Misses"));
+
+ addColor(HPBAR_FULL, 0x99ff00, STATIC, _("HP Bar"));
+ addColor(HPBAR_THREE_QUARTERS, 0xffff00, STATIC, indent + _("3/4 HP Bar"));
+ addColor(HPBAR_ONE_HALF, 0xff9900, STATIC, indent + _("1/2 HP Bar"));
+ addColor(HPBAR_ONE_QUARTER, 0xff0000, PULSE, indent + _("1/4 HP Bar"));
commit(true);
}
@@ -292,7 +297,7 @@ void Palette::advanceGradient ()
if (mGradVector[i]->grad == PULSE)
{
- colVal = (int) (255.0 * (sin(M_PI *
+ colVal = (int) (255.0 * (sin(M_PI *
(mGradVector[i]->gradientIndex) / 255) + 1) / 2);
const gcn::Color* col = &mGradVector[i]->testColor;