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authorIra Rice <irarice@gmail.com>2009-02-25 10:29:34 -0700
committerIra Rice <irarice@gmail.com>2009-02-25 10:29:34 -0700
commit543166b9d50ebf06bfc83a32fb2bab3b366eb871 (patch)
treee50f86ef77cad8a5e2801b1aaba33632f5e215ef /src/gui/npcintegerdialog.cpp
parent0aaf301660a504d94f758ac8a4d50dc33c189fa7 (diff)
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Make sure that all dialogs are cleared on player death, not just the NPC
text dialog. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/npcintegerdialog.cpp')
-rw-r--r--src/gui/npcintegerdialog.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gui/npcintegerdialog.cpp b/src/gui/npcintegerdialog.cpp
index d0a7c7be..9c49a630 100644
--- a/src/gui/npcintegerdialog.cpp
+++ b/src/gui/npcintegerdialog.cpp
@@ -70,6 +70,11 @@ int NpcIntegerDialog::getValue()
return mValueField->getValue();
}
+void NpcIntegerDialog::reset()
+{
+ mValueField->reset();
+}
+
void NpcIntegerDialog::action(const gcn::ActionEvent &event)
{
bool finish = false;