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authorJared Adams <jaxad0127@gmail.com>2009-05-01 14:38:06 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-01 14:38:06 -0600
commit4df0cfd46e50696053faf0aee3af3f42c2032bca (patch)
tree1a19fd92fac68a53f1850c1895801354450c3b25 /src/gui/npcdialog.h
parent6a7d3f9343f29bd9b46f3bbac917aa190b42b14d (diff)
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Forgot the new dialog
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diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NPCDIALOG_H
+#define NPCDIALOG_H
+
+#include "gui/widgets/window.h"
+
+#include "npc.h"
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/listmodel.hpp>
+
+#include <string>
+#include <vector>
+
+class TextBox;
+class ListBox;
+class TextField;
+class IntTextField;
+class Button;
+
+/**
+ * The npc dialog.
+ *
+ * \ingroup Interface
+ */
+class NpcDialog : public Window, public gcn::ActionListener,
+ public gcn::ListModel
+{
+ public:
+ /**
+ * Constructor.
+ *
+ * @see Window::Window
+ */
+ NpcDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event);
+
+ void setNpc(int npc)
+ { mNpcId = npc; }
+
+ void clearText();
+
+ /**
+ * Sets the text shows in the dialog.
+ *
+ * @param string The new text.
+ */
+ void setText(const std::string &string);
+
+ /**
+ * Adds the text to the text shows in the dialog. Also adds a newline
+ * to the end.
+ *
+ * @param string The text to add.
+ */
+ void addText(const std::string &string);
+
+ /**
+ * When called, the widget will show a "Close" button instead of the "Next"
+ * And when clicked it will close the window
+ */
+ void showCloseButton();
+
+ /**
+ * Notifies the server that client has performed a next action.
+ */
+ void nextDialog();
+
+ /**
+ * Notifies the server that the client has performed a close action.
+ */
+ void closeDialog();
+
+ /**
+ * Returns the number of items in the choices list.
+ */
+ int getNumberOfElements();
+
+ /**
+ * Returns the name of item number i of the choices list.
+ */
+ std::string getElementAt(int i);
+
+ /**
+ * Makes this dialog request a choice selection from the user
+ */
+ void choiceRequest();
+
+ /**
+ * Adds a choice to the list box
+ */
+ void addChoice(std::string);
+
+ /**
+ * Fills the options list for an NPC dialog.
+ *
+ * @param itemString A string with the options separated with colons.
+ */
+ void parseListItems(const std::string &itemString);
+
+ /**
+ * Requests a text string from the user.
+ */
+ void textRequest(std::string defaultText = "");
+
+ bool isInputFocused();
+
+ /**
+ * Requests a interger from the user.
+ */
+ void integerRequest(int defaultValue = 0, int min = 0, int max = 2000);
+
+ /**
+ * Called when resizing the window.
+ *
+ * @param event The calling event
+ */
+ void widgetResized(const gcn::Event &event);
+
+ private:
+ void buildLayout();
+
+ int mNpcId;
+
+ // Used for the main input area
+ gcn::ScrollArea *mScrollArea;
+ TextBox *mTextBox;
+ std::string mText;
+
+ // Used for choice input
+ ListBox *mItemList;
+ gcn::ScrollArea *mListScrollArea;
+ std::vector<std::string> mItems;
+
+ // Used for string and integer input
+ TextField *mTextField;
+ IntTextField *mIntField;
+
+ // Used for the button
+ Button *mButton;
+
+ enum NPCInputState {
+ NPC_INPUT_NONE,
+ NPC_INPUT_LIST,
+ NPC_INPUT_STRING,
+ NPC_INPUT_INTEGER
+ };
+ NPCInputState mInputState;
+
+ enum NPCActionState {
+ NPC_ACTION_NEXT,
+ NPC_ACTION_INPUT,
+ NPC_ACTION_CLOSE
+ };
+ NPCActionState mActionState;
+};
+
+// TODO: This should be made not to be global, later.
+
+extern NpcDialog* npcDialog;
+#endif // NPCDIALOG_H