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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-23 21:59:21 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-23 22:00:09 +0100 |
commit | 99e8a3fd77b63a029fe02dcf771b6af1aad252ed (patch) | |
tree | 03c296d1f89859aae35336dfe2f58df09d256fd3 /src/gui/npc_text.h | |
parent | fa8a4bf49100c0a1d5b96e00803f43bbbb861100 (diff) | |
parent | 347452b9b69ef3af29c577b7751082822e900c01 (diff) | |
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Merge branch 'aethyra/master'
Conflicts:
Many files.
Diffstat (limited to 'src/gui/npc_text.h')
-rw-r--r-- | src/gui/npc_text.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/gui/npc_text.h b/src/gui/npc_text.h index f030115b..011c7bcf 100644 --- a/src/gui/npc_text.h +++ b/src/gui/npc_text.h @@ -77,11 +77,24 @@ class NpcTextDialog : public Window, public gcn::ActionListener void showCloseButton(); + /** + * Notifies the server that the client has performed a next action. + */ void nextDialog(int npcID = current_npc); + /** + * Notifies the server that the client has performed a close action. + */ void closeDialog(int npcID = current_npc); /** + * Initializes window width to the last known setting. Since the dialog + * doesn't need any extra focus outside of what it's given in the Game + * class, this is all it does for now. + */ + void requestFocus(); + + /** * Called when resizing the window. * * @param event The calling event |