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authorBlue <bluesansdouze@gmail.com>2009-04-26 19:38:59 +0200
committerJared Adams <jaxad0127@gmail.com>2009-04-26 11:51:26 -0600
commitc85b7fd4bf6480495c6f28d10031d3b53988e1d6 (patch)
tree21fd54c5f752426ce61c1da022afa2d0f8d44d04 /src/gui/minimap.cpp
parent1b114e761b528fdcf132db294dbe83d8aafe3621 (diff)
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Minimap ratio adapt
Now the minimap can adapt every image ratio, not only 0.5 (even images with differents width and height)
Diffstat (limited to 'src/gui/minimap.cpp')
-rw-r--r--src/gui/minimap.cpp37
1 files changed, 28 insertions, 9 deletions
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp
index 5781b3fe..019ffe6b 100644
--- a/src/gui/minimap.cpp
+++ b/src/gui/minimap.cpp
@@ -26,8 +26,11 @@
#include "configuration.h"
#include "graphics.h"
#include "localplayer.h"
+#include "map.h"
+#include "log.h"
#include "resources/image.h"
+#include "resources/resourcemanager.h"
#include "utils/gettext.h"
@@ -38,7 +41,8 @@ bool Minimap::mShow = true;
Minimap::Minimap():
Window(_("MiniMap")),
mMapImage(NULL),
- mProportion(0.5)
+ mHeightProportion(0.5),
+ mWidthProportion(0.5)
{
setWindowName("MiniMap");
mShow = config.getValue(getWindowName() + "Show", true);
@@ -51,6 +55,8 @@ Minimap::Minimap():
setSticky(false);
loadWindowState();
+
+ //Debug
}
Minimap::~Minimap()
@@ -61,12 +67,15 @@ Minimap::~Minimap()
config.setValue(getWindowName() + "Show", mShow);
}
-void Minimap::setMapImage(Image *img)
+void Minimap::setMap(Map *map)
{
if (mMapImage)
mMapImage->decRef();
- mMapImage = img;
+ mMap = map;
+
+ ResourceManager *resman = ResourceManager::getInstance();
+ mMapImage = resman->getImage(mMap->getProperty("minimap"));
if (mMapImage)
{
@@ -80,6 +89,13 @@ void Minimap::setMapImage(Image *img)
setMinWidth(mapWidth > titleWidth ? mapWidth : titleWidth);
setMinHeight(mapHeight);
+
+ mWidthProportion = (float) mMapImage->getWidth() / (float) mMap->getWidth();
+ mHeightProportion = (float) mMapImage->getHeight() / (float) mMap->getHeight();
+
+ logger->log("Minimap width : %d ; %d ; %f", mMapImage->getWidth(), mMap->getWidth(), mWidthProportion);
+ logger->log("Minimap height : %d ; %d ; %f", mMapImage->getHeight(), mMap->getHeight(), mHeightProportion);
+
setMaxWidth(mMapImage->getWidth() > titleWidth ?
mMapImage->getWidth() + offsetX : titleWidth);
setMaxHeight(mMapImage->getHeight() + offsetY);
@@ -117,8 +133,8 @@ void Minimap::draw(gcn::Graphics *graphics)
mMapImage->getHeight() > a.height)
{
const Vector &p = player_node->getPosition();
- mapOriginX = (int) (((a.width) / 2) - (int) (p.x * mProportion) / 32);
- mapOriginY = (int) (((a.height) / 2) - (int) (p.y * mProportion) / 32);
+ mapOriginX = (int) (((a.width) / 2) - (int) (p.x * mWidthProportion) / 32);
+ mapOriginY = (int) (((a.height) / 2) - (int) (p.y * mHeightProportion) / 32);
const int minOriginX = a.width - mMapImage->getWidth();
const int minOriginY = a.height - mMapImage->getHeight();
@@ -145,7 +161,8 @@ void Minimap::draw(gcn::Graphics *graphics)
const Being *being = (*bi);
int dotSize = 2;
- switch (being->getType()) {
+ switch (being->getType())
+ {
case Being::PLAYER:
if (being == player_node)
{
@@ -167,13 +184,15 @@ void Minimap::draw(gcn::Graphics *graphics)
default:
continue;
}
+
- const int offset = (int) ((dotSize - 1) * mProportion);
+ const int offsetHeight = (int) ((dotSize - 1) * mHeightProportion);
+ const int offsetWidth = (int) ((dotSize - 1) * mWidthProportion);
const Vector &pos = being->getPosition();
graphics->fillRectangle(gcn::Rectangle(
- (int) (pos.x * mProportion) / 32 + mapOriginX - offset,
- (int) (pos.y * mProportion) / 32 + mapOriginY - offset,
+ (int) (pos.x * mWidthProportion) / 32 + mapOriginX - offsetWidth,
+ (int) (pos.y * mHeightProportion) / 32 + mapOriginY - offsetHeight,
dotSize, dotSize));
}