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authorpeavey <peavey@inspircd.org>2009-05-11 00:26:14 +0200
committerpeavey <peavey@inspircd.org>2009-05-11 00:26:14 +0200
commitebefed376b4858e8638f97cf36e95f6e8c047f24 (patch)
tree55920a9546c5174a96e7c8472d5cef51805dcb0d /src/gui/minimap.cpp
parenta8ebfe6bd3b6c6a7b14dacbdb84ac5b727aca84a (diff)
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Fix a few states on minimap that I missed. mShow now replaces the visibility setting since this is only saved on manually setting visibility. go back to saving visibility and use sticky bit to decide if minimap should be turned off or not.
Diffstat (limited to 'src/gui/minimap.cpp')
-rw-r--r--src/gui/minimap.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp
index aa06da31..17a7e82a 100644
--- a/src/gui/minimap.cpp
+++ b/src/gui/minimap.cpp
@@ -56,13 +56,13 @@ Minimap::Minimap():
setResizable(false);
setDefaultVisible(true);
- setSaveVisible(false);
+ setSaveVisible(true);
setStickyButton(true);
setSticky(false);
loadWindowState();
- setVisible(mShow);
+ setVisible(mShow, isSticky());
}
Minimap::~Minimap()
@@ -94,9 +94,6 @@ void Minimap::setMap(Map *map)
ResourceManager *resman = ResourceManager::getInstance();
mMapImage = resman->getImage(map->getProperty("minimap"));
- if (!mShow)
- return;
-
if (mMapImage)
{
const int offsetX = 2 * getPadding();
@@ -120,17 +117,19 @@ void Minimap::setMap(Map *map)
setDefaultSize(getX(), getY(), getWidth(), getHeight());
resetToDefaultSize();
- setVisible(true);
+ if (mShow)
+ setVisible(true);
}
else
{
- setVisible(false);
+ if (!isSticky())
+ setVisible(false);
}
}
void Minimap::toggle()
{
- setVisible(!mShow, isSticky());
+ setVisible(!isVisible(), isSticky());
mShow = isVisible();
}